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alloc loop now attempts an item_lock
Fixes a few issues with a restructuring... I think -M was broken before, should be fixed now. It had a refcount leak. Now walks up to five items from the bottom in case of the bottomost items being item_locked, or refcount locked. Helps avoid excessive OOM errors for some oddball cases. Those happen more often if you're hammering on a handful of pages in a very large class size (100k+) The hash item lock ensures that if we're holding that lock, no other thread can be incrementing the refcount lock at that time. It will mean more in future patches. slab rebalancer gets a similar update.
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