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[media] v4l: vsp1: dl: Add support for multi-body display lists
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Display lists support up to 8 bodies but we currently use a single one.
To support preparing display lists for large look-up tables, add support
for multi-body display lists.

Signed-off-by: Laurent Pinchart <[email protected]>
Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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Laurent Pinchart authored and mchehab committed Apr 13, 2016
1 parent d2c1b02 commit f81e83c
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Showing 2 changed files with 251 additions and 46 deletions.
289 changes: 243 additions & 46 deletions drivers/media/platform/vsp1/vsp1_dl.c
Original file line number Diff line number Diff line change
Expand Up @@ -19,28 +19,20 @@
#include "vsp1.h"
#include "vsp1_dl.h"

/*
* Global resources
*
* - Display-related interrupts (can be used for vblank evasion ?)
* - Display-list enable
* - Header-less for WPF0
* - DL swap
*/

#define VSP1_DL_HEADER_SIZE 76
#define VSP1_DL_BODY_SIZE (2 * 4 * 256)
#define VSP1_DL_NUM_ENTRIES 256
#define VSP1_DL_NUM_LISTS 3

#define VSP1_DLH_INT_ENABLE (1 << 1)
#define VSP1_DLH_AUTO_START (1 << 0)

struct vsp1_dl_header_list {
u32 num_bytes;
u32 addr;
} __attribute__((__packed__));

struct vsp1_dl_header {
u32 num_lists;
struct {
u32 num_bytes;
u32 addr;
} lists[8];
struct vsp1_dl_header_list lists[8];
u32 next_header;
u32 flags;
} __attribute__((__packed__));
Expand All @@ -50,17 +42,44 @@ struct vsp1_dl_entry {
u32 data;
} __attribute__((__packed__));

struct vsp1_dl_list {
/**
* struct vsp1_dl_body - Display list body
* @list: entry in the display list list of bodies
* @vsp1: the VSP1 device
* @entries: array of entries
* @dma: DMA address of the entries
* @size: size of the DMA memory in bytes
* @num_entries: number of stored entries
*/
struct vsp1_dl_body {
struct list_head list;
struct vsp1_device *vsp1;

struct vsp1_dl_entry *entries;
dma_addr_t dma;
size_t size;

unsigned int num_entries;
};

/**
* struct vsp1_dl_list - Display list
* @list: entry in the display list manager lists
* @dlm: the display list manager
* @header: display list header, NULL for headerless lists
* @dma: DMA address for the header
* @body0: first display list body
* @fragments: list of extra display list bodies
*/
struct vsp1_dl_list {
struct list_head list;
struct vsp1_dl_manager *dlm;

struct vsp1_dl_header *header;
struct vsp1_dl_entry *body;
dma_addr_t dma;
size_t size;

unsigned int reg_count;
struct vsp1_dl_body body0;
struct list_head fragments;
};

enum vsp1_dl_mode {
Expand Down Expand Up @@ -91,6 +110,110 @@ struct vsp1_dl_manager {
struct vsp1_dl_list *pending;
};

/* -----------------------------------------------------------------------------
* Display List Body Management
*/

/*
* Initialize a display list body object and allocate DMA memory for the body
* data. The display list body object is expected to have been initialized to
* 0 when allocated.
*/
static int vsp1_dl_body_init(struct vsp1_device *vsp1,
struct vsp1_dl_body *dlb, unsigned int num_entries,
size_t extra_size)
{
size_t size = num_entries * sizeof(*dlb->entries) + extra_size;

dlb->vsp1 = vsp1;
dlb->size = size;

dlb->entries = dma_alloc_wc(vsp1->dev, dlb->size, &dlb->dma,
GFP_KERNEL);
if (!dlb->entries)
return -ENOMEM;

return 0;
}

/*
* Cleanup a display list body and free allocated DMA memory allocated.
*/
static void vsp1_dl_body_cleanup(struct vsp1_dl_body *dlb)
{
dma_free_wc(dlb->vsp1->dev, dlb->size, dlb->entries, dlb->dma);
}

/**
* vsp1_dl_fragment_alloc - Allocate a display list fragment
* @vsp1: The VSP1 device
* @num_entries: The maximum number of entries that the fragment can contain
*
* Allocate a display list fragment with enough memory to contain the requested
* number of entries.
*
* Return a pointer to a fragment on success or NULL if memory can't be
* allocated.
*/
struct vsp1_dl_body *vsp1_dl_fragment_alloc(struct vsp1_device *vsp1,
unsigned int num_entries)
{
struct vsp1_dl_body *dlb;
int ret;

dlb = kzalloc(sizeof(*dlb), GFP_KERNEL);
if (!dlb)
return NULL;

ret = vsp1_dl_body_init(vsp1, dlb, num_entries, 0);
if (ret < 0) {
kfree(dlb);
return NULL;
}

return dlb;
}

/**
* vsp1_dl_fragment_free - Free a display list fragment
* @dlb: The fragment
*
* Free the given display list fragment and the associated DMA memory.
*
* Fragments must only be freed explicitly if they are not added to a display
* list, as the display list will take ownership of them and free them
* otherwise. Manual free typically happens at cleanup time for fragments that
* have been allocated but not used.
*
* Passing a NULL pointer to this function is safe, in that case no operation
* will be performed.
*/
void vsp1_dl_fragment_free(struct vsp1_dl_body *dlb)
{
if (!dlb)
return;

vsp1_dl_body_cleanup(dlb);
kfree(dlb);
}

/**
* vsp1_dl_fragment_write - Write a register to a display list fragment
* @dlb: The fragment
* @reg: The register address
* @data: The register value
*
* Write the given register and value to the display list fragment. The maximum
* number of entries that can be written in a fragment is specified when the
* fragment is allocated by vsp1_dl_fragment_alloc().
*/
void vsp1_dl_fragment_write(struct vsp1_dl_body *dlb, u32 reg, u32 data)
{
dlb->entries[dlb->num_entries].addr = reg;
dlb->entries[dlb->num_entries].data = data;
dlb->num_entries++;
}

/* -----------------------------------------------------------------------------
* Display List Transaction Management
*/
Expand All @@ -99,42 +222,61 @@ static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
{
struct vsp1_dl_list *dl;
size_t header_size;

/* The body needs to be aligned on a 8 bytes boundary, pad the header
* size to allow allocating both in a single operation.
*/
header_size = dlm->mode == VSP1_DL_MODE_HEADER
? ALIGN(sizeof(struct vsp1_dl_header), 8)
: 0;
int ret;

dl = kzalloc(sizeof(*dl), GFP_KERNEL);
if (!dl)
return NULL;

INIT_LIST_HEAD(&dl->fragments);
dl->dlm = dlm;
dl->size = header_size + VSP1_DL_BODY_SIZE;

dl->header = dma_alloc_wc(dlm->vsp1->dev, dl->size, &dl->dma,
GFP_KERNEL);
if (!dl->header) {
/* Initialize the display list body and allocate DMA memory for the body
* and the optional header. Both are allocated together to avoid memory
* fragmentation, with the header located right after the body in
* memory.
*/
header_size = dlm->mode == VSP1_DL_MODE_HEADER
? ALIGN(sizeof(struct vsp1_dl_header), 8)
: 0;

ret = vsp1_dl_body_init(dlm->vsp1, &dl->body0, VSP1_DL_NUM_ENTRIES,
header_size);
if (ret < 0) {
kfree(dl);
return NULL;
}

if (dlm->mode == VSP1_DL_MODE_HEADER) {
size_t header_offset = VSP1_DL_NUM_ENTRIES
* sizeof(*dl->body0.entries);

dl->header = ((void *)dl->body0.entries) + header_offset;
dl->dma = dl->body0.dma + header_offset;

memset(dl->header, 0, sizeof(*dl->header));
dl->header->lists[0].addr = dl->dma + header_size;
dl->header->lists[0].addr = dl->body0.dma;
dl->header->flags = VSP1_DLH_INT_ENABLE;
}

dl->body = ((void *)dl->header) + header_size;

return dl;
}

static void vsp1_dl_list_free_fragments(struct vsp1_dl_list *dl)
{
struct vsp1_dl_body *dlb, *next;

list_for_each_entry_safe(dlb, next, &dl->fragments, list) {
list_del(&dlb->list);
vsp1_dl_body_cleanup(dlb);
kfree(dlb);
}
}

static void vsp1_dl_list_free(struct vsp1_dl_list *dl)
{
dma_free_wc(dl->dlm->vsp1->dev, dl->size, dl->header, dl->dma);
vsp1_dl_body_cleanup(&dl->body0);
vsp1_dl_list_free_fragments(dl);
kfree(dl);
}

Expand Down Expand Up @@ -169,7 +311,8 @@ static void __vsp1_dl_list_put(struct vsp1_dl_list *dl)
if (!dl)
return;

dl->reg_count = 0;
vsp1_dl_list_free_fragments(dl);
dl->body0.num_entries = 0;

list_add_tail(&dl->list, &dl->dlm->free);
}
Expand All @@ -195,11 +338,45 @@ void vsp1_dl_list_put(struct vsp1_dl_list *dl)
spin_unlock_irqrestore(&dl->dlm->lock, flags);
}

/**
* vsp1_dl_list_write - Write a register to the display list
* @dl: The display list
* @reg: The register address
* @data: The register value
*
* Write the given register and value to the display list. Up to 256 registers
* can be written per display list.
*/
void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data)
{
dl->body[dl->reg_count].addr = reg;
dl->body[dl->reg_count].data = data;
dl->reg_count++;
vsp1_dl_fragment_write(&dl->body0, reg, data);
}

/**
* vsp1_dl_list_add_fragment - Add a fragment to the display list
* @dl: The display list
* @dlb: The fragment
*
* Add a display list body as a fragment to a display list. Registers contained
* in fragments are processed after registers contained in the main display
* list, in the order in which fragments are added.
*
* Adding a fragment to a display list passes ownership of the fragment to the
* list. The caller must not touch the fragment after this call, and must not
* free it explicitly with vsp1_dl_fragment_free().
*
* Fragments are only usable for display lists in header mode. Attempt to
* add a fragment to a header-less display list will return an error.
*/
int vsp1_dl_list_add_fragment(struct vsp1_dl_list *dl,
struct vsp1_dl_body *dlb)
{
/* Multi-body lists are only available in header mode. */
if (dl->dlm->mode != VSP1_DL_MODE_HEADER)
return -EINVAL;

list_add_tail(&dlb->list, &dl->fragments);
return 0;
}

void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
Expand All @@ -212,11 +389,30 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
spin_lock_irqsave(&dlm->lock, flags);

if (dl->dlm->mode == VSP1_DL_MODE_HEADER) {
/* Program the hardware with the display list body address and
* size. In header mode the caller guarantees that the hardware
* is idle at this point.
struct vsp1_dl_header_list *hdr = dl->header->lists;
struct vsp1_dl_body *dlb;
unsigned int num_lists = 0;

/* Fill the header with the display list bodies addresses and
* sizes. The address of the first body has already been filled
* when the display list was allocated.
*
* In header mode the caller guarantees that the hardware is
* idle at this point.
*/
dl->header->lists[0].num_bytes = dl->reg_count * 8;
hdr->num_bytes = dl->body0.num_entries
* sizeof(*dl->header->lists);

list_for_each_entry(dlb, &dl->fragments, list) {
num_lists++;
hdr++;

hdr->addr = dlb->dma;
hdr->num_bytes = dlb->num_entries
* sizeof(*dl->header->lists);
}

dl->header->num_lists = num_lists;
vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);

dlm->active = dl;
Expand All @@ -239,9 +435,9 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl)
* The UPD bit will be cleared by the device when the display list is
* processed.
*/
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->dma);
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(dl->reg_count * 8));
(dl->body0.num_entries * sizeof(*dl->header->lists)));

__vsp1_dl_list_put(dlm->queued);
dlm->queued = dl;
Expand Down Expand Up @@ -307,9 +503,10 @@ void vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm)
if (dlm->pending) {
struct vsp1_dl_list *dl = dlm->pending;

vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->dma);
vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma);
vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
(dl->reg_count * 8));
(dl->body0.num_entries *
sizeof(*dl->header->lists)));

dlm->queued = dl;
dlm->pending = NULL;
Expand Down
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