This repository contains the source code for a game project in the context of an informatics class I took back in 2018.
It is archived, because I wish to preserve the code as it was for the foreseeable future. When I feel like it, I may or may not unarchive it and open it to contributions.
- Inbuilt level editor (figure out the password)
- Own format for writing the level data to a text file
- Crude physics and render engine, written from scratch
- "Hydra-mode", by changing a single variable to a different value
- Absolute mess of a codebase because we did not know better back then
- Codebase is a mess
- It may or may not be super efficient in terms of FPS and whatever else
- Single-threaded
- More of a proof-of-concept than an actual game
|-- res
| |-- levels
| |-- sounds
| | |-- music
| |-- textures
| | |-- characters
| | | |-- test
| | |-- tileMaps
|-- src
| |-- components
| |-- coreEngine
| |-- enumerations
| |-- utility
README.md
Game assets like sound and textures are found in res
.
Code responsible for rendering, inputs, and physics is located in src/coreEngine
.
Individual game components that need to be rendered in reside inside components
, for example the player sprite rendering.
Enums that I have forgotten their use for are found in src/enumerations
. If I recall correctly, we used them for
state-tracking in animations, and at least one other thing.
Lastly, like any good beginner project we have a utility
package with various "utilities" that may or may not be better off
being somewhere else. Individual files apart from the README are not listed, that would be way too much.
This project is licensed under the terms of The 3-Clause BSD License (SPDX-identifier BSD-3-Clause). Refer to the
LICENSE
file for more details.