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media: tuners/qm1d1c0042: Use DIV_ROUND_CLOSEST directly to make it r…
…eadable The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d but is perhaps more readable. Signed-off-by: Zhong Jiang <[email protected]> Signed-off-by: Sean Young <[email protected]> Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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