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Merge pull request amethyst#1218 from amethyst/erlend-sh-patch-1
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Add ECS intro by Catherine West
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erlend-sh authored Dec 5, 2018
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Expand Up @@ -87,7 +87,7 @@ Those principles are:

While there are a lot of [great building blocks][awg] in the Rust ecosystem, using the Amethyst engine instead of building your own game engine definitely has a lot of advantages.

First of all, the engine is based on the [Specs][specs] library, which is a common base on which the engine's concepts are built. Those are described in the [concepts](./concepts/intro.md) section of the book.
First of all, the engine is based on the [Specs][specs] library, which is a common base on which the engine's concepts are built. For a great introduction to game development with Rust and an Entity Component System, see this [great talk by Catherine West](https://kyren.github.io/2018/09/14/rustconf-talk.html). Amethyst's take on ECS is described in the [concepts](./concepts/intro.md) section of the book.
A lot of features have been glued together using those:

There are the obvious ones:
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