Highlights
- Pro
Stars
A GUI tool (Mac, Windows, Linux) for doing stuff with the Analogue Pocket
A curated list of projects related to the reMarkable tablet
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
Hull, Delaunay and Voronoi algorithms in Unity
An example project to demonstrate an AR shared multiplayer experience using Unity ARKit Plugin for ARKit 2 and UNet
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A curated list of awesome Go frameworks, libraries and software
A curses threads-with-tags style email client (mailing list: [email protected])
All-in-one solution for creating networked applications with RPC, pub/sub, server deployment, and more.
artoolkitx / ice
Forked from zeroc-ice/iceComprehensive RPC framework with support for C++, C#, Java, JavaScript, Python and more.
TeamShinkansen / Hakchi2-CE
Forked from ClusterM/hakchi2Tool that allows you to add more games to your NES/SNES Classic Mini
An example of use of compute shaders and procedural instancing.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentials/unity-recorder-94079) Use the editor builtin Bug Reporter…
Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity
A native file browser for unity standalone platforms
A client for OpenIGTLink implemented for the Universal Windows Platform
Mixed Reality Design Labs share experimental samples, explorations and learning from Windows Mixed Reality Design group. If you are looking for official toolkit, please use Mixed Reality Toolkit
Generate polished résumés and CVs in HTML, Markdown, LaTeX, MS Word, PDF, plain text, JSON, XML, YAML, smoke signal, and carrier pigeon.
Accessing Azure services (App Service, Table Storage, CosmosDB with Table API, Event Hubs) from a Unity game
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing