Stars
Integer encoding for primitive integer types: Supports varint/varint+zigzag and fixed-length integer encoding and decoding, and provides synchronous and asynchronous Write/Read types for easily wri…
Improved AnimateDiff for ComfyUI and Advanced Sampling Support
Create butter-smooth transitions between prompts, powered by stable diffusion
Async-friendly WebTransport implementation in Rust
infinite zoom effect extension for AUTOMATIC1111's webui - stable diffusion
A Rust implementation of the Web Audio API, for use in non-browser contexts
Safe, portable, high performance compute (GPGPU) kernels.
Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support
Simple http server in Rust (Windows/Mac/Linux)
A fully lock-free game engine written in C++20
Funktional generic type-level programming in Rust: HList, Coproduct, Generic, LabelledGeneric, Validated, Monoid and friends.
A shader EDSL for writing render and compute pipelines in rust
Generate cargo instructions at compile time in build scripts for use with the env! or option_env! macros
🎹🎸A music theory library with a command-line interface
A simple and fast linear algebra library for games and graphics
A latent text-to-image diffusion model
Procedural macros for working with Vulkan shaders
Hotham is a tool for creating incredible standalone VR games.
glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture
Approximate Quantiles with Configurable Worst Case Error