Stars
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
ORCA(Optimal Reciprocal Collision Avoidance) in Unity.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters
Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.
A runtime variable watch window for Unreal Engine using ImGui.
A flexible Unreal Engine plugin that provides generic Item and Affix generation, utilizing DataTables and Instanced Structs.
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
A Unity Sprite GPU Instancing Implementation Demo
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Unity环境下基于XLua的Lua脚本挂载框架,相信我,你见到的其他LuaBehaviour都是弟弟。
结合Unity、Xlua、FairyGui,支持服务器热更新AssetBundle
Loosely coupled internal event system plugin for the Unreal Engine.
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Integrate Python Qt Framework into UE4
Release page for UE TAPython Plugin
Blueprint function library - Add Row to DataTable
This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit …
ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.
This technique is designed to instance Characters(SkinnedMeshRender).