Starred repositories
C++ game engine project, for learning, practice and experiment.
A Voxel Multiplayer Sandbox Survival Game built in Rust & Bevy.
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
Windows API for the PS5 DualSense controller
Code and comprehensive explanations of game controller I/O on PC
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
🗂️A file list/WebDAV program that supports multiple storages, powered by Gin and Solidjs. / 一个支持多存储的文件列表/WebDAV程序,使用 Gin 和 Solidjs。
One stop solution for all Vulkan samples
A collection of samples to discuss and showcase games in Android apps.
A General-purpose Task-parallel Programming System using Modern C++
Easy to integrate Vulkan memory allocation library
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#…
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Simple, light-weight and easy-to-use asynchronous components
An MVVM & Databinding framework that can use C# and Lua to develop games
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Piccolo (formerly Pilot) – mini game engine for games104
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
The best game skill system framework
Personal real-time global illumination toy engine made with DirectX 12.
Mitsuba 2: A Retargetable Forward and Inverse Renderer