Skip to content

Official LiveKit SDK for Unity WebGL

License

Apache-2.0, Unknown licenses found

Licenses found

Apache-2.0
LICENSE
Unknown
LICENSE.meta
Notifications You must be signed in to change notification settings

livekit/client-sdk-unity-web

Repository files navigation

LiveKit Unity SDK

This package only works on the WebGL platform of Unity

Docs

Docs and guides at https://docs.livekit.io

SDK reference

Installation :

Follow this unity tutorial using the https://github.com/livekit/client-sdk-unity-web.git link. You can then directly import the samples into the package manager.

If you want to write JavaScript code in your application (e.g. you want to use React for your UI), you can install our TypeScript package via npm. To avoid confusion, the npm package and the Unity package will always have the same version number.

Usage :

There are two different ways to build an application using this package :

  1. Write your application entirely in C# (e.g. ExampleRoom)
  2. Still use JS and be able to bridge the Room object by using our npm package. (e.g. JSExample)

Debugging

To display internal LiveKit logs, add LK DEBUG to define symbols

Examples

For a complete example, look at our demo

Connecting to a room

public class MyObject : MonoBehaviour
{
    public Room Room;

    IEnumerator Start()
    {
        Room = new Room();
        var c = Room.Connect("<livekit-url>", "<your-token>");
        yield return c;

        if (!c.IsError) {
            // Connected
        }
    }
}

Publishing video & audio

yield return Room.LocalParticipant.EnableCameraAndMicrophone();

Display a video on a RawImage

RawImage image = GetComponent<RawImage>();

Room.TrackSubscribed += (track, publication, participant) =>
{
    if(track.Kind == TrackKind.Video)
    {
        var video = track.Attach() as HTMLVideoElement;
        video.VideoReceived += tex =>
        {
            // VideoReceived is called every time the video resolution changes
            image.texture = tex;
        };
    }
};

Sending/Receiving data

Room.DataReceived += (data, participant, kind) =>
{
    Debug.Log("Received data : " + Encoding.ASCII.GetString(data));
};

yield return Room.LocalParticipant.PublishData(Encoding.ASCII.GetBytes("This is as test"), DataPacketKind.RELIABLE);