Skip to content
View liyihaogo's full-sized avatar

Block or report liyihaogo

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. GameProject GameProject Public

    实现了客户端服务器交互,并存储数据库功能。 服务器和客户端均用C#来实现,提高了效率。 协议采用Protobuf-net 通信采用Tcp 数据库用mySql 数据库通信用FluentNHibernate 客户端采用unity3d实现。

    C# 1

  2. Processing-Batch Processing-Batch Public

    常用的Batch处理命令,未完待续

    Batchfile

  3. ThreadAccessToMain ThreadAccessToMain Public

    在Unity3d中,是不允许子线程访问主线程创建的可视化对象的(比如gameobject)。但我们可以通过把子线程创建的数据缓冲成数据队列,然后通过事件在主线程的update中分派出去,间接达到访问UI等 对象的目的。

    C#

  4. ManualResetEvent ManualResetEvent Public

    C#

  5. CameraColliderAlpha CameraColliderAlpha Public

    C#

  6. VisualEffectGraph-Samples VisualEffectGraph-Samples Public

    Forked from Unity-Technologies/VisualEffectGraph-Samples

    Visual Effect Graph - Samples Project

    C#