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Updated the Disable Friendly Fire mod and added the Hide Anticlass Spells from Ability Bar mod.
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IEMod/Mods/HideAnticlassSpells/mod_UIAbilityBarButtonSet.cs
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using IEMod.Helpers; | ||
using IEMod.Mods.Options; | ||
using Patchwork.Attributes; | ||
using UnityEngine; | ||
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||
namespace IEMod.Mods.HideAntiClassSpells | ||
{ | ||
[ModifiesType] | ||
public class mod_UIAbilityBarButtonSet : UIAbilityBarButtonSet | ||
{ | ||
[ModifiesMember(nameof(SetButtonsAnticlassSpells))] | ||
public void mod_SetButtonsAnticlassSpells(CharacterStats stats) | ||
{ | ||
this.Label = null; | ||
int num = 0; | ||
foreach (GenericAbility current in stats.Abilities) | ||
{ | ||
if (current is GenericSpell) | ||
{ | ||
CharacterStats.Class spellClass = ((GenericSpell)current).SpellClass; | ||
if (spellClass != stats.CharacterClass || !CharacterStats.IsPlayableClass(spellClass)) | ||
{ | ||
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||
if ((stats.CharacterClass == CharacterStats.Class.Wizard || | ||
stats.CharacterClass == CharacterStats.Class.Priest || | ||
stats.CharacterClass == CharacterStats.Class.Druid || | ||
stats.CharacterClass == CharacterStats.Class.Chanter || | ||
stats.CharacterClass == CharacterStats.Class.Cipher) && IEModOptions.HideAnticlassSpells) | ||
{ | ||
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||
} | ||
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else | ||
{ | ||
this.SetButton(num, current.gameObject, UIAbilityBarButtonSet.AbilityButtonAction.CAST_SPELL_ABILITY, current.Icon); | ||
num++; | ||
} | ||
} | ||
} | ||
} | ||
this.HideButtons(num); | ||
this.m_DoRefresh = true; | ||
} | ||
|
||
[ModifiesMember(nameof(ShowOnSpellBar))] | ||
public static bool mod_ShowOnSpellBar(GenericAbility ability, CharacterStats stats, int spellLevel) | ||
{ | ||
if (ability.Passive) | ||
{ | ||
return false; | ||
} | ||
GenericSpell genericSpell = ability as GenericSpell; | ||
GenericCipherAbility genericCipherAbility = ability as GenericCipherAbility; | ||
if (!genericSpell) | ||
{ | ||
return genericCipherAbility && (spellLevel <= 0 || genericCipherAbility.SpellLevel == spellLevel); | ||
} | ||
|
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if (genericSpell.SpellClass != stats.CharacterClass && spellLevel > 0 && genericSpell.SpellLevel == spellLevel && IEModOptions.HideAnticlassSpells) | ||
{ | ||
return true; | ||
} | ||
|
||
if (genericSpell.SpellClass != stats.CharacterClass || (spellLevel > 0 && genericSpell.SpellLevel != spellLevel)) | ||
{ | ||
return false; | ||
} | ||
if (stats.CharacterClass != CharacterStats.Class.Wizard || !genericSpell.NeedsGrimoire) | ||
{ | ||
return true; | ||
} | ||
Equipment component = stats.GetComponent<Equipment>(); | ||
if (component == null || component.CurrentItems == null || component.CurrentItems.Grimoire == null) | ||
{ | ||
return false; | ||
} | ||
Grimoire component2 = component.CurrentItems.Grimoire.GetComponent<Grimoire>(); | ||
return !(component2 == null) && component2.HasSpell(genericSpell); | ||
} | ||
} | ||
} |
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