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42 changes: 42 additions & 0 deletions README
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JSON in JavaScript


Douglas Crockford
[email protected]

2010-11-18


JSON is a light-weight, language independent, data interchange format.
See http://www.JSON.org/

The files in this collection implement JSON encoders/decoders in JavaScript.

JSON became a built-in feature of JavaScript when the ECMAScript Programming
Language Standard - Fifth Edition was adopted by the ECMA General Assembly
in December 2009. Most of the files in this collection are for applications
that are expected to run in obsolete web browsers. For most purposes, json2.js
is the best choice.


json2.js: This file creates a JSON property in the global object, if there
isn't already one, setting its value to an object containing a stringify
method and a parse method. The parse method uses the eval method to do the
parsing, guarding it with several regular expressions to defend against
accidental code execution hazards. On current browsers, this file does nothing,
prefering the built-in JSON object.

json.js: This file does everything that json2.js does. It also adds a
toJSONString method and a parseJSON method to Object.prototype. Use of this
file is not recommended.

json_parse.js: This file contains an alternative JSON parse function that
uses recursive descent instead of eval.

json_parse_state: This files contains an alternative JSON parse function that
uses a state machine instead of eval.

cycle.js: This file contains two functions, JSON.decycle and JSON.retrocycle,
which make it possible to encode cyclical structures and dags in JSON, and to
then recover them. JSONPath is used to represent the links.
http://GOESSNER.net/articles/JsonPath/
158 changes: 158 additions & 0 deletions cycle.js
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// cycle.js
// 2010-11-18

/*jslint forin: true, evil: true */

/*members $ref, apply, call, decycle, hasOwnProperty, length, prototype, push,
retrocycle, stringify, test, toString
*/

if (typeof JSON.decycle !== 'function') {
JSON.decycle = function decycle(object) {

// Make a deep copy of an object or array, assuring that there is at most
// one instance of each object or array in the resulting structure. The
// duplicate references (which might be forming cycles) are replaced with
// an object of the form
// {$ref: PATH}
// where the PATH is a JSONPath string that locates the first occurance.
// So,
// var a = [];
// a[0] = a;
// return JSON.stringify(JSON.decycle(a));
// produces the string '[{"$ref":"$"}]'.

// JSONPath is used to locate the unique object. $ indicates the top level of
// the object or array. [NUMBER] or [STRING] indicates a child member or
// property.

var objects = [], // Keep a reference to each unique object or array
paths = []; // Keep the path to each unique object or array

return (function derez(value, path) {

// The derez recurses through the object, producing the deep copy.

var i, // The loop counter
name, // Property name
nu; // The new object or array

switch (typeof value) {
case 'object':

// typeof null === 'object', so get out if this value is not really an object.

if (!value) {
return null;
}

// If the value is an object or array, look to see if we have already
// encountered it. If so, return a $ref/path object. This is a hard way,
// linear search that will get slower as the number of unique objects grows.

for (i = 0; i < objects.length; i += 1) {
if (objects[i] === value) {
return {$ref: paths[i]};
}
}

// Otherwise, accumulate the unique value and its path.

objects.push(value);
paths.push(path);

// If it is an array, replicate the array.

if (Object.prototype.toString.apply(value) === '[object Array]') {
nu = [];
for (i = 0; i < value.length; i += 1) {
nu[i] = derez(value[i], path + '[' + i + ']');
}
} else {

// If it is an object, replicate the object.

nu = {};
for (name in value) {
if (Object.hasOwnProperty.call(value, name)) {
nu[name] = derez(value[name],
path + '[' + JSON.stringify(name) + ']');
}
}
}
return nu;
case 'number':
case 'string':
case 'boolean':
return value;
}
}(object, '$'));
};
}


if (typeof JSON.retrocycle !== 'function') {
JSON.retrocycle = function retrocycle($) {

// Restore an object that was reduced by decycle. Members whose values are
// objects of the form
// {$ref: PATH}
// are replaced with references to the value found by the PATH. This will
// restore cycles. The object will be mutated.

// The eval function is used to locate the values described by a PATH. The
// root object is kept in a $ variable. A regular expression is used to
// assure that the PATH is extremely well formed. The regexp contains nested
// * quantifiers. That has been known to have extremely bad performance
// problems on some browsers for very long strings. A PATH is expected to be
// reasonably short. A PATH is allowed to belong to a very restricted subset of
// Goessner's JSONPath.

// So,
// var s = '[{"$ref":"$"}]';
// return JSON.retrocycle(JSON.parse(s));
// produces an array containing a single element which is the array itself.

var px =
/^\$(?:\[(?:\d?|\"(?:[^\\\"\u0000-\u001f]|\\([\\\"\/bfnrt]|u[0-9a-zA-Z]{4}))*\")\])*$/;

(function rez(value) {

// The rez function walks recursively through the object looking for $ref
// properties. When it finds one that has a value that is a path, then it
// replaces the $ref object with a reference to the value that is found by
// the path.

var i, item, name, path;

if (value && typeof value === 'object') {
if (Object.prototype.toString.apply(value) === '[object Array]') {
for (i = 0; i < value.length; i += 1) {
item = value[i];
if (item && typeof item === 'object') {
path = item.$ref;
if (typeof path === 'string' && px.test(path)) {
value[i] = eval(path);
} else {
rez(item);
}
}
}
} else {
for (name in value) {
item = value[name];
if (item && typeof item === 'object') {
path = item.$ref;
if (typeof path === 'string' && px.test(path)) {
value[name] = eval(path);
} else {
rez(item);
}
}
}
}
}
}($));
return $;
};
}
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