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fixed repaired things doesn't generate debris
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jstar88 committed Jul 8, 2015
1 parent 0c519b8 commit ddf9c01
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Showing 2 changed files with 9 additions and 8 deletions.
1 change: 1 addition & 0 deletions constants/battle_constants.php
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,7 @@
define('ONLY_FIRST_AND_LAST_ROUND', false); //This option is usefull to decrease RAM usage, but the battle report will not contain all rounds.

/*** After-battle constants, default as Ogame ***/
define('REPAIRED_DO_DEBRIS',true);
define('SHIP_DEBRIS_FACTOR', 0.3); //Percentage of debris generated from destroyed defenses.
define('DEFENSE_DEBRIS_FACTOR', 0.3); //Percentage of debris generated from destroyed ships.
define('POINT_UNIT', 1000); //Ogame point = 1000 resources.
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16 changes: 8 additions & 8 deletions core/BattleReport.php
Original file line number Diff line number Diff line change
Expand Up @@ -184,19 +184,19 @@ public function getTotalDefendersLostUnits()
{
return Math::recursive_sum($this->getDefendersLostUnits());
}
public function getAttackersLostUnits()
public function getAttackersLostUnits($repair = True)
{
$attackersBefore = $this->getRound('START')->getAfterBattleAttackers();
$attackersAfter = $this->getRound('END')->getAfterBattleAttackers();
return $this->getPlayersLostUnits($attackersBefore, $attackersAfter);
return $this->getPlayersLostUnits($attackersBefore, $attackersAfter, $repair);
}
public function getDefendersLostUnits()
public function getDefendersLostUnits($repair = True)
{
$defendersBefore = $this->getRound('START')->getAfterBattleDefenders();
$defendersAfter = $this->getRound('END')->getAfterBattleDefenders();
return $this->getPlayersLostUnits($defendersBefore, $defendersAfter);
return $this->getPlayersLostUnits($defendersBefore, $defendersAfter, $repair);
}
private function getPlayersLostUnits(PlayerGroup $playersBefore, PlayerGroup $playersAfter)
private function getPlayersLostUnits(PlayerGroup $playersBefore, PlayerGroup $playersAfter, $repair = True)
{
$lostShips = $this->getPlayersLostShips($playersBefore, $playersAfter);
$defRepaired = $this->getPlayerRepaired($playersBefore, $playersAfter);
Expand All @@ -209,7 +209,7 @@ private function getPlayersLostUnits(PlayerGroup $playersBefore, PlayerGroup $pl
{
$cost = $shipType->getCost();
$repairedAmount = 0;
if ($defRepaired->existPlayer($idPlayer) && $defRepaired->getPlayer($idPlayer)->existFleet($idFleet) && $defRepaired->getPlayer($idPlayer)->getFleet($idFleet)->existShipType($idShipType))
if ($repair && $defRepaired->existPlayer($idPlayer) && $defRepaired->getPlayer($idPlayer)->existFleet($idFleet) && $defRepaired->getPlayer($idPlayer)->getFleet($idFleet)->existShipType($idShipType))
{
$repairedAmount = $defRepaired->getPlayer($idPlayer)->getFleet($idFleet)->getShipType($idShipType)->getCount();
}
Expand Down Expand Up @@ -241,7 +241,7 @@ public function getAttackerDebris()
{
$metal = 0;
$crystal = 0;
foreach ($this->getAttackersLostUnits() as $idPlayer => $player)
foreach ($this->getAttackersLostUnits(!REPAIRED_DO_DEBRIS) as $idPlayer => $player)
{
foreach ($player as $idFleet => $fleet)
{
Expand All @@ -264,7 +264,7 @@ public function getDefenderDebris()
{
$metal = 0;
$crystal = 0;
foreach ($this->getDefendersLostUnits() as $idPlayer => $player)
foreach ($this->getDefendersLostUnits(!REPAIRED_DO_DEBRIS) as $idPlayer => $player)
{
foreach ($player as $idFleet => $fleet)
{
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