Stars
ThaddeusJiang / Projectify
Forked from NicolasPetton/ProjectifyProject management in TiddlyWiki
Legado 3.0 Book Reader with powerful controls & full functions❤️阅读3.0, 阅读是一款可以自定义来源阅读网络内容的工具,为广大网络文学爱好者提供一种方便、快捷舒适的试读体验。
Official electron build of draw.io
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A collection of resources to make a smart speaker
loveprograming / solarized
Forked from altercation/solarizedprecision color scheme for multiple applications (terminal, vim, etc.) with both dark/light modes
loveprograming / v2ray-core
Forked from v2ray/v2ray-coreA platform for building proxies to bypass network restrictions.
loveprograming / gitignore
Forked from github/gitignoreA collection of useful .gitignore templates
High Level API Components for Runtime NavMesh Building
loveprograming / vue
Forked from vuejs/vueA progressive, incrementally-adoptable JavaScript framework for building UI on the web.
loveprograming / behaviac
Forked from Tencent/behaviacbehaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
loveprograming / v2ray
Forked from 233boy/v2ray最好用的 V2Ray 一键安装脚本 & 管理脚本
A platform for building proxies to bypass network restrictions.
A modern ebook manager and reader with sync and backup capacities for Windows, macOS, Linux and Web
Cryptomator for Windows, macOS, and Linux: Secure client-side encryption for your cloud storage, ensuring privacy and control over your data.
A high-performance, fully-featured CSV parser and serializer for modern C++.
Apache ECharts is a powerful, interactive charting and data visualization library for browser
TiddlyWiki5 Plugin Library for TiddlyWiki Global Communities
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
CPU and GPU implementations of Craig Reynold's boids in Unity.
This project was made for research purposes. It includes exploring ways of military squad formations and implementing them in Unity
Simulation of military base formations movement using the modified flocking algorithm.