Skip to content
View lukehibbertgamedev's full-sized avatar
  • Sheffield

Block or report lukehibbertgamedev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
lukehibbertgamedev/README.md

Hi, I’m Luke. I’m currently studying in my master's year of university building up my dissertation and my PS5 group project. My dissertation is on utilising Vulkan's GPU capabilities to accelerate procedural grass rendering.

How to reach me:

Pinned Loading

  1. VulkanProceduralGrass VulkanProceduralGrass Public

    Research in advancing procedural vegetation rendering using as much GPU power (with tessellation and compute shaders) as possible.

    C++ 1

  2. FishEngine FishEngine Public

    This is my own little personal engine created using the Vulkan API. This is to help me learn and develop my low-level skills and create something of my own.

    C++ 1