UnityGridMapToolset2D is a powerful modular toolkit designed for Unity2D projects, offering a variety of pathfinding algorithms, maze generation, 2D tile management, and grid map tools to simplify grid-based game mechanics.
Description: Manages grid-based maps, including map creation, manipulation, and data storage.
Highlights:
- Supports dynamic grid obstacle placement.
- Provides data serialization and storage for saving and loading.
- Extensibility: Supports different types of grid data structures.
Description: Implements various maze generation algorithms.
Supported Algorithms:
- Depth-First Algorithm
- Randomized Prim's Algorithm (in development)
Description: Offers grid-based pathfinding solutions.
Supported Algorithms:
- A*: The classic and efficient pathfinding algorithm.
- Jump Point Search (JPS/JPS+): Optimized for faster path calculations.
- Breadth-First Search (BFS): Comprehensive but computationally expensive.
- Depth-First Search (DFS): Suitable for simple maps.
- Dijkstra's Algorithm: A classic method for finding the shortest path.
Advanced Features:
- Supports diagonal movement and pass-through detection.
- Provides frame-by-frame processing for complex scenarios.
Description: Manages tile-based components and behaviors.
Highlights:
- Supports dynamic modifications to tile content.
- Tile animation support (in development).
Description: Provides utility functions and optimization modules.
Highlights:
- Frame-Splitting Task Scheduler: Balances performance for large-scale calculations.
- Priority Queue: Optimized for pathfinding algorithms.
- Hash Buckets with Radix Sort: Efficiently handles large data sets.
Option 1: Clone this repository and use it directly.
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git clone https://github.com/MycroftCooper/UnityGridMapToolset.git
Option 2: Download from Unity Asset Store (in development).
csharp
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// Placeholder: Example code coming soon
csharp
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// Placeholder: Example code coming soon
For detailed documentation, visit the Wiki.
- Expand maze generation methods (e.g., Eller's Algorithm).
- Develop more grid-based tools.
- Extend grid map editor features.
- Add support for hexagonal, triangular, and circular grids.
- Include performance benchmarking and optimization tools.
Contributions are welcome! Please see CONTRIBUTING.md for guidelines.
This project is licensed under the MIT License. For more details, see the LICENSE.
- Inspired by various resources on pathfinding and maze generation.
- Special thanks to the Unity community for their ongoing support.
MycroftToolkit: A general-purpose utility library offering optimized foundational support.
Note: Certain debugging features may rely on the Odin Inspector plugin.
UnityGridMapToolset2D 是一个为 Unity2D 项目设计的强大模块化工具集,提供多种 寻路算法、迷宫生成 、2D瓦片和 网格地图管理工具,旨在简化基于网格的游戏机制的实现。
功能: 管理基于网格的地图,包括地图的创建、操作和数据存储。
特点:
- 支持网格障碍物的动态设置。
- 提供数据序列化与存储方法,便于存档与加载。
- 可扩展性:支持不同类型的网格数据结构。
功能: 实现多种迷宫生成算法。
支持的算法:
- 深度优先算法
- 随机 Prim 算法(待开发)
功能: 提供网格地图中的寻路解决方案。
支持的算法:
- A*(A星)算法:经典的高效寻路算法。
- 跳点寻路(JPS/JPS+):优化路径计算性能。
- 广度优先搜索(BFS):全面但性能开销大的算法。
- 深度优先搜索(DFS):适合简单地图。
- Dijkstra 算法:寻找最短路径的经典方法。
高级功能:
- 支持对角线穿透检测。
- 提供分帧处理,适配复杂场景。
功能: 管理瓦片数据和行为。
特点:
- 支持动态修改瓦片内容。
- 提供瓦片动画支持(开发中)。
功能: 提供通用工具函数和优化模块。
特点:
- 分帧任务调度器:平衡性能,适合大规模运算。
- 优先级队列:用于优化寻路算法。
- 带基数排序的哈希桶:高效处理海量数据。
方法 1: 克隆本仓库直接使用
bash
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git clone https://github.com/MycroftCooper/UnityGridMapToolset.git
方法 2: Unity 资源商店中下载(开发中)
// 待填充
// 待填充
完整文档请参考 Wiki。
- 扩展迷宫生成方法(如 Eller's 算法)
- 扩展更多地图网格化工具
- 扩展网格地图编辑器
- 扩展六边形,三角形,圆形等其他网格化地图
- 性能基准测试和优化工具
欢迎贡献代码!请查看 CONTRIBUTING.md 获取相关指南。
本项目基于 MIT 许可协议。详细信息请参考 LICENSE。
- 感谢多种寻路算法与迷宫生成资源的启发。
- 特别感谢 Unity 社区的持续支持。
MycroftToolkit: 通用工具库,提供优化的基础功能支持。
部分debug功能会依赖odin插件