Stars
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
A CPUID test code to check CPU instructions like SSE, AVX, SHA, AES etc.
Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dy…
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo I (just for refe…
Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with temporal AA in my full scene rendering; please use AA settin…
a c++ bsp-tree for 3d triangle meshes that can handle arbitrary vertex types
I want to build the vault of heaven, so that giants could have their dignities.