The project is an implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm to check for intersections between custom mesh colliders.
A working demo is available in the releases.
- Unity 2021.3.0 - game engine;
- Blender 2.93 - to create 3D models;
The project requires Blender installed because of .blend
files.
Michał Biernat @m-biernat
Licensed under MIT license.