Skip to content

Tags: maciejmalecki/trex64

Tags

1.0.2

Toggle 1.0.2's commit message
Fix readme

1.0.1

Toggle 1.0.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
v1.0.1 (#121) New logo; fixed jittering; various BG fixes in world 3

1.0.0

Toggle 1.0.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Full version (#116)

* Move to gradle plugin 1.3.0 and automate sprite export

* plugin 1.4.0 and ctm v8

* upgrade tooling

* update tooling version

* Use meta data; Use Materials based BG collision checking.

* world 2

* Improved BG collision checking (collision with water/lava chars).

* animation of bg

* Introduce world 2; packing charsets.

* world3

* memory layout rearrangement

* setup world 3

* BG animations.

* Improve memory layout, memory savings, adding new death sequences.

* world 2 impro

* world 3

* fixing unpacking tile set

* Adding more world 2/3 levels, even more savings.

* world2

* save even more room by putting sprites last to the music

* world2

* progressing thru worlds

* optimizations

* Removing of obstacle mark

* world 2/3

* alternative death methods

* some more bg for world3

* Fixing screen shift at start of the level bug; number of lives increased to 5

* use [email protected]

* use newest chipset

* use [email protected]

* use text lib

* clean up unused code

* Fixing ugly color RAM glitch

* support ntsc

* ntsc

* improve ntsc

* support ntsc

* dead code removal

* fixes

* ntsc fixes

* clean up the code, add license

* ntsc slow music down

* extra live bonus

* world1 and 2 fixes

* fix ducking in air

* fixing duck anim

* easier world 1

* Fixed NTSC glitch due to screen on after starting copper (copper does not work if the screen is off); also fixed ugly level screen transition on NTSC.

* remove unused code; access full RAM for unpacking

* end game screen

* final version of title screen (pal/ntsc info)

* crunch script

* fix crunch script

* alt death combo

* better reporting

* exomizer attempt

* exo fix

* exomizer attempt

* fix exo

* see compiled exo

* exomize outs

* do not produce d64 from asm any longer

* use exomizer 3.1.1

* alt death sounds

* delay game over seq

* death jumps eliminated from world2 and 3

* polish world 3

* world 3 work

* change in pipeline

* fix pipeline

* no crunching in standard build

* fix workflow

* cci fix

* fix ci

* fix ci

* fix ignore on the flow

* support for beta tags

* use new docker img

* use provided exomizer

* debug

* ts

* one more try

* generate SID out of SNG via retro tool

* debug info

* use fixed image

* use image 0.1.5

* wrld 3 work

* world 3 work

* world 2

* world2

* poziom 2

* bump to newest version of the plugin

* solv confl

* last level extended and speeded up

* mus work

* mus

* world 1 fixes

* world 2 work, splash anim work

* world 2

* world 2

* world 2

* world2

* world 2

* world 2

* rearrange mem to have more space for code etc

* fix

* w2

* w2

* w3

* w2,3

* w2

* w2

* w3

* w2

* fixing death and jump

* w3

* mus

* mus

* fixes

* w2

* fixing death jump problem definitely

* optimize w1

* mus

* w2

* mus

* use plugin 1.5.2

* mus

* mus

* mus2

* m2

* m2

* w2

* m2

* m2

* m2

* m2

* m

* mus2

* m2

* w2

* m

* m

* m

* m

* m

* update copyright

* l 3-4

* l3

* ,

* w34

* w3-4

* w25

* w2

* gfx

* mus

* w2,3

* readme

* update to newest docker image

* readme

* readme

* readme

* w1

* w2

* w2

* w3

* Update doc

* Save some bytes on texts

* Optimize mem

* Extra memory gained

* w3

* w3

* Fixing race condition on actor death

* mus

* w2 and sng

* w3

* w2 spr

* w2,w3 enemy

* Fixed duck after land

* fix bg w2

* Fix maps

* m

* mus

* ntsc

* w3

* vogel

* prerelase

* preview

* black snake

* remove pal text

* God mode added

* w3

* use text 0.3.0

* Use copper64 0.3.0

* w2

* w2

* Improvements in CTM handling

* updated readme

* Known bugs

* readme

* w3

* Decrement lives to 0 on game over

* Balancing for NTSC

Co-authored-by: Zuzanna Malecka <[email protected]>

0.4.1

Toggle 0.4.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Minor fixes in web page, official release 0.4.1 (#79)

0.4.0

Toggle 0.4.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
T-Rex 64 Preview Official (#78)

* improved gfx lvl 1-3

* credits improved

* update screenshots

* levels 1-4, 1-5 intial

* level 1-5 extended to max

* work on credits

* support full 256 charset

* lev 4 5 gfx

* gfx for 1-4

* level 1-4

* level 1-4

* l 1-4

* level 1-4, 1-5 gfx

* gradle plugin 1.2.0

* game slow down problem fixed (IRQ arrangement)

* enemies for 1-4

* title music improved

* dino duck improved; unnecessary files removed

* unused files removed

* clean up sprites; move from spritemate into spritepad

* added animations, colors adjusted

* max level in level rotation

* irq layout improved to reduce slow-downs

* duck animation improved

* doc update

* fix score counting

* impr sound

* clean up music

* remove unused code

* License

* Level 1-4

* licence

* License

* Remove redundant instruments

* #59 fixing random jumping on a first death (lack of proper initialization)

* Added screens from 1-4

* Game slowdowns fixed

* level 1-4

* level 1-4

* level 1-4

* level 1-4

* level 1-5

* level 1-5

* level 1-5

* level 1-5 gfx and sprites

* Music

* Fixed music

Co-authored-by: Zuzanna Malecka <[email protected]>

0.3.3

Toggle 0.3.3's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Credits on title screen (#75)

0.3.2

Toggle 0.3.2's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Title screen changes; change start game keys (#33)

* rework on title screen
* #33 Start game with space or fire instead F7
* fix zero page arrangement

0.3.1

Toggle 0.3.1's commit message
GA

0.3.0

Toggle 0.3.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Develop 0.3.0 (#71)

* move to kotlin gradle build script

* convert font via charset

* working on title screen

* music update

* title screen effects

* logo work

* title

* title sreen

* logo

* logo work

* game logo

* title scr

* Fix ugly screen switches

* logo adjustments

* clean on subroutines

* refactored codebase

* refactoring

* fix import

* refactor

* refactoring

* upgrade to gradle 7.0.2

* fixed problem with screen shift on scrolling stop

* level 1-3 fix

* levels 1..3

* level clean up

* level 1-3

* music + backdrops

* music

* music

* backdrops for level 1-3

* 1-3 enemies

* ingame tune

* mus

* improve score counting

* tunes

* next level tune

* game over tune

* mus

* hi-score

* title mus v0.1

* fancy end game screen

* #54 game over problem solved with a tiny hack

* music

0.2.0

Toggle 0.2.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Develop (#48)

* Music debug code

* Add actors module

* plug actors in

* actors

* bird part 1

* fix on actors

* custom actor color added

* mehr Vogel

* collisions with actors detected

* fixed initial position of actors bug

* actor removal fixed

* no controls once dead

* dino animation work

* dino animation

* sprite polished and jump on death sequence

* dead dino moved up

* end level animation bug fixed

* dino duck improved

* fixed problem with sprite garbage at the beginning

* reset spriteEnable

* fix on actor reset

* [fixed] Instant death after level restart bug