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commit the binary files and prepare for a release
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[email protected] committed Jun 19, 2014
1 parent c4c9a22 commit 17ac892
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Showing 25 changed files with 494 additions and 393 deletions.
2 changes: 1 addition & 1 deletion Cheat Engine/Direct x mess/CED3D10Hook/CED3D10Hook.vcproj
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Expand Up @@ -274,7 +274,7 @@
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CED3D10HOOK_EXPORTS"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
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2 changes: 1 addition & 1 deletion Cheat Engine/Direct x mess/CED3D11Hook/CED3D11Hook.vcproj
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Expand Up @@ -274,7 +274,7 @@
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CED3D11HOOK_EXPORTS"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
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2 changes: 1 addition & 1 deletion Cheat Engine/Direct x mess/CED3D9Hook/CED3D9Hook.vcproj
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Expand Up @@ -274,7 +274,7 @@
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CED3D9HOOK_EXPORTS"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
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2 changes: 1 addition & 1 deletion Cheat Engine/MainUnit2.pas
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Expand Up @@ -23,7 +23,7 @@ procedure initcetitle;



const beta=' RC 3'; //empty this for a release
const beta=''; //empty this for a release

var
CEnorm:string;
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Expand Up @@ -41,6 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\Common"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MONODATACOLLECTOR_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
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176 changes: 132 additions & 44 deletions Cheat Engine/Tutorial/tutorial.lpi
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Expand Up @@ -18,7 +18,7 @@
<CharSet Value=""/>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="2" Active="release">
<BuildModes Count="4" Active="release 64-Bit">
<Item1 Name="debug" Default="True"/>
<Item2 Name="release">
<CompilerOptions>
Expand Down Expand Up @@ -68,6 +68,106 @@
</Other>
</CompilerOptions>
</Item2>
<Item3 Name="release 32-Bit">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="..\bin\tutorial-$(TargetCPU)"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="unitbin"/>
</SearchPaths>
<Parsing>
<Style Value="1"/>
</Parsing>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<TargetCPU Value="i386"/>
<TargetOS Value="win32"/>
<Optimizations>
<OptimizationLevel Value="3"/>
<VariablesInRegisters Value="True"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<UseLineInfoUnit Value="False"/>
<StripSymbols Value="True"/>
</Debugging>
<LinkSmart Value="True"/>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
<Other>
<Verbosity>
<ShowWarn Value="False"/>
<ShowNotes Value="False"/>
<ShowHints Value="False"/>
<ShowGenInfo Value="False"/>
</Verbosity>
<CompilerMessages>
<UseMsgFile Value="True"/>
</CompilerMessages>
<CompilerPath Value="$(CompPath)"/>
</Other>
</CompilerOptions>
</Item3>
<Item4 Name="release 64-Bit">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="..\bin\tutorial-$(TargetCPU)"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="unitbin"/>
</SearchPaths>
<Parsing>
<Style Value="1"/>
</Parsing>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<TargetCPU Value="x86_64"/>
<TargetOS Value="win64"/>
<Optimizations>
<OptimizationLevel Value="3"/>
<VariablesInRegisters Value="True"/>
</Optimizations>
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<GenerateDebugInfo Value="False"/>
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<LinkSmart Value="True"/>
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<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
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<ShowHints Value="False"/>
<ShowGenInfo Value="False"/>
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<UseMsgFile Value="True"/>
</CompilerMessages>
<CompilerPath Value="$(CompPath)"/>
</Other>
</CompilerOptions>
</Item4>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
Expand Down Expand Up @@ -374,7 +474,7 @@
<Loaded Value="True"/>
</Unit25>
</Units>
<JumpHistory Count="30" HistoryIndex="29">
<JumpHistory Count="27" HistoryIndex="26">
<Position1>
<Filename Value="Unit3.pas"/>
<Caret Line="48" Column="1" TopLine="33"/>
Expand Down Expand Up @@ -413,88 +513,76 @@
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</JumpHistory>
</ProjectOptions>
<CompilerOptions>
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8 changes: 4 additions & 4 deletions Cheat Engine/aboutunit.lfm
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Expand Up @@ -2,13 +2,13 @@ object About: TAbout
Left = 1183
Height = 259
Top = 277
Width = 320
Width = 321
HelpContext = 2
BorderIcons = [biSystemMenu]
BorderStyle = bsDialog
Caption = 'About Cheat Engine'
ClientHeight = 259
ClientWidth = 320
ClientWidth = 321
Font.Height = -14
Font.Name = 'MS Sans Serif'
OnClose = FormClose
Expand All @@ -19,11 +19,11 @@ object About: TAbout
Left = 0
Height = 259
Top = 0
Width = 320
Width = 321
Align = alClient
Caption = 'Cheat Engine 6.4'
ClientHeight = 241
ClientWidth = 316
ClientWidth = 317
Font.Height = -11
Font.Name = 'MS Sans Serif'
ParentFont = False
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Binary file modified Cheat Engine/bin/CED3D10Hook.dll
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Binary file modified Cheat Engine/bin/CED3D10Hook64.dll
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Binary file modified Cheat Engine/bin/CED3D11Hook.dll
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Binary file modified Cheat Engine/bin/DotNetDataCollector32.exe
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Binary file modified Cheat Engine/bin/DotNetDataCollector64.exe
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Binary file modified Cheat Engine/bin/autorun/dlls/32/CEJVMTI.dll
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Binary file modified Cheat Engine/bin/autorun/dlls/MonoDataCollector.dll
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7 changes: 6 additions & 1 deletion Cheat Engine/bin/autorun/monoscript.lua
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Expand Up @@ -806,10 +806,13 @@ function monoform_miShowILDisassemblyClick(sender)
local node=monoForm.TV.Selected
if (node~=nil) and (node.Level==4) and (node.Parent.Index==1) then
local f=createForm()
f.BorderStyle=bsSizeable
f.centerScreen()
f.Caption=node.Text
f.OnClose=function(sender) return caFree end
local m=createMemo(f)
m.Align=alClient
m.ScrollBars=ssBoth

m.Lines.Text=mono_method_disassemble(node.Data)
end
Expand All @@ -833,7 +836,9 @@ function monoform_miGetILCodeClick(sender)
local node=monoForm.TV.Selected
if (node~=nil) and (node.Level==4) and (node.Parent.Index==1) then
local r,s=mono_getILCodeFromMethod(node.Data)
print(string.format("ILCode from %x to %x", r,r+s))
if r~=nil then
print(string.format("ILCode from %x to %x", r,r+s))
end
end
end
end
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Binary file modified Cheat Engine/bin/ced3d9hook.dll
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Binary file modified Cheat Engine/bin/ced3d9hook64.dll
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Binary file modified Cheat Engine/bin/d3dhook.dll
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Binary file modified Cheat Engine/bin/d3dhook64.dll
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Binary file modified Cheat Engine/bin/lua5.1-32.dll
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Binary file modified Cheat Engine/bin/lua5.1-64.dll
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