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Merge pull request #354 from mapbase-source/develop
Mapbase v7.3
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@@ -54,7 +54,7 @@ jobs: | |
- uses: actions/checkout@v4 | ||
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- name: Add MSBuild to PATH | ||
uses: microsoft/setup-[email protected] | ||
uses: compnerd/gha-setup-vsdevenv@v6 | ||
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- name: Enable VS2022 | ||
working-directory: '${{inputs.branch}}/src/vpc_scripts' | ||
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@@ -77,107 +77,40 @@ jobs: | |
# -------------------------------------------------------------------- | ||
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# "I'm invoking msbuild for each project individually, which looks a bit odd considering there is a solution file which should be able to invoke the builds in their proper order automatically, but passing the solution to msbuild doesn't seem to work." | ||
# https://github.com/mapbase-source/source-sdk-2013/pull/162 | ||
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- name: Build mathlib | ||
- name: Build | ||
#if: steps.filter.outputs.game == 'true' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} mathlib\mathlib.vcxproj | ||
- name: Build Base Libraries | ||
if: inputs.project-group == 'all' || inputs.project-group == 'game' || inputs.project-group == 'maptools' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} raytrace\raytrace.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} tier1\tier1.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} vgui2\vgui_controls\vgui_controls.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} vscript\vscript.vcxproj | ||
- name: Build Map Tools | ||
if: inputs.project-group == 'all' || inputs.project-group == 'maptools' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} fgdlib\fgdlib.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} utils\vbsp\vbsp.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis\vvis_dll.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis_launcher\vvis_launcher.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad\vrad_dll.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad_launcher\vrad_launcher.vcxproj | ||
- name: Build Shaders | ||
if: inputs.project-group == 'shaders' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_${{inputs.game}}.vcxproj | ||
- name: Build Game | ||
if: inputs.project-group == 'game' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_${{inputs.game}}.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_${{inputs.game}}.vcxproj | ||
# TODO: Hook to game naming? | ||
- name: Build everything | ||
if: inputs.project-group == 'all' | ||
working-directory: '${{inputs.branch}}/src' | ||
shell: cmd | ||
run: | | ||
msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_episodic.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_hl2.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_episodic.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_hl2.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_episodic.vcxproj | ||
msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_hl2.vcxproj | ||
devenv ${{inputs.solution-name}}.sln /upgrade | ||
msbuild -m -t:Rebuild -p:Configuration=${{inputs.configuration}};Platform=x86 ${{inputs.solution-name}}.sln | ||
# -------------------------------------------------------------------- | ||
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- name: Publish Windows game DLLs | ||
if: inputs.project-group == 'game' | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: 'Windows Game DLLs (server & client.dll) [${{ inputs.configuration }}]' | ||
path: | | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/client.dll | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/server.dll | ||
if-no-files-found: error | ||
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- name: Publish Windows shader DLL | ||
if: inputs.project-group == 'shaders' | ||
uses: actions/upload-artifact@v3 | ||
- name: Publish game binaries | ||
if: inputs.project-group == 'game' || inputs.project-group == 'shaders' | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: 'Windows Shader DLL (game_shader_dx9.dll) [${{ inputs.configuration }}]' | ||
name: '${{inputs.project-group}}_${{inputs.game}}_win32_${{ inputs.configuration }}' | ||
path: | | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/game_shader_dx9.dll | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*.dll | ||
if-no-files-found: error | ||
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- name: Publish Windows map tools | ||
- name: Publish map tools | ||
if: inputs.project-group == 'maptools' | ||
uses: actions/upload-artifact@v3 | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: 'Windows Map Tools [${{ inputs.configuration }}]' | ||
name: '${{inputs.project-group}}_win32_${{ inputs.configuration }}' | ||
path: | | ||
${{inputs.branch}}/game/bin/vbsp.exe | ||
${{inputs.branch}}/game/bin/vvis.exe | ||
${{inputs.branch}}/game/bin/vvis_dll.dll | ||
${{inputs.branch}}/game/bin/vrad.exe | ||
${{inputs.branch}}/game/bin/vrad_dll.dll | ||
${{inputs.branch}}/game/bin/*.exe | ||
${{inputs.branch}}/game/bin/*.dll | ||
if-no-files-found: error | ||
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- name: Publish everything (Windows) | ||
- name: Publish everything | ||
if: inputs.project-group == 'all' | ||
uses: actions/upload-artifact@v3 | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: 'Everything (Windows) [${{ inputs.configuration }}]' | ||
name: 'everything_win32_${{ inputs.configuration }}' | ||
path: | | ||
${{inputs.branch}}/game/bin | ||
${{inputs.branch}}/game/mod_*/bin | ||
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@@ -224,30 +157,21 @@ jobs: | |
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# -------------------------------------------------------------------- | ||
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- name: Publish Linux game SOs | ||
if: inputs.project-group == 'game' | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: 'Linux Game SOs (server & client.so) [${{ inputs.configuration }}]' | ||
path: | | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/client.so | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/server.so | ||
if-no-files-found: error | ||
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- name: Publish Linux shader SO | ||
if: inputs.project-group == 'shaders' | ||
uses: actions/upload-artifact@v3 | ||
- name: Publish game binaries | ||
if: inputs.project-group == 'game' || inputs.project-group == 'shaders' | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: 'Linux Shader SO (game_shader_dx9.so) [${{ inputs.configuration }}]' | ||
name: '${{inputs.project-group}}_${{inputs.game}}_linux32_${{ inputs.configuration }}' | ||
path: | | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/game_shader_dx9.so | ||
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*.so | ||
!${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*_srv.so | ||
if-no-files-found: error | ||
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#- name: Publish Linux map tools | ||
#- name: Publish map tools | ||
# if: inputs.project-group == 'maptools' | ||
# uses: actions/upload-artifact@v3 | ||
# uses: actions/upload-artifact@v4 | ||
# with: | ||
# name: 'Linux Map Tools [${{ inputs.configuration }}]' | ||
# name: '${{inputs.project-group}}_linux32_${{ inputs.configuration }}' | ||
# path: | | ||
# ${{inputs.branch}}/game/bin/vbsp | ||
# ${{inputs.branch}}/game/bin/vvis | ||
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@@ -258,11 +182,11 @@ jobs: | |
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# For now, don't publish the .dbg files even though we publish .pdb files on Windows | ||
# (they're too big) | ||
- name: Publish everything (Linux) | ||
- name: Publish everything | ||
if: inputs.project-group == 'all' | ||
uses: actions/upload-artifact@v3 | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: 'Everything (Linux) [${{ inputs.configuration }}]' | ||
name: 'everything_linux32_${{ inputs.configuration }}' | ||
path: | | ||
${{inputs.branch}}/game/bin/*.so | ||
!${{inputs.branch}}/game/bin/*_srv.so | ||
|
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