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Merge pull request #161 from lfmnovaes/feat/mercenary-webp
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feat: Mercenary Ascendancies HQ
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marcoaaguiar authored Dec 4, 2024
2 parents fc4c978 + eead64f commit 16cc9f8
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Showing 4 changed files with 21 additions and 6 deletions.
7 changes: 7 additions & 0 deletions src/lib/data/nodes.json
Original file line number Diff line number Diff line change
Expand Up @@ -15962,6 +15962,13 @@
"kind": "small",
"class": "gemling"
},
{
"id": "AN110",
"x": 0.5186431140949909,
"y": 0.4930036094395227,
"kind": "notable",
"class": "gemling"
},
{
"id": "AN111",
"x": 0.4829545454545455,
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20 changes: 14 additions & 6 deletions src/lib/data/nodes_desc.json
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Expand Up @@ -10959,20 +10959,24 @@
},
"AN102": {
"name": "Pitless Killer",
"stats": ["Culling Strike"]
"stats": [
"Culling Strike",
"Culling Strikes kill Normal enemies if their Life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied."
]
},
"AN103": {
"name": "Decimating Strike",
"stats": [
"Hits against Full Life Enemies removes between 5% and 30% of Life, before the damage of the Hit is applied"
"Hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied"
]
},
"AN104": {
"name": "Witchbane",
"stats": [
"Enemies have Maximum Concentration equal to 40% of their Maximum Life",
"Break enemy Concentration on Hit equal to 100% of Damage Dealt",
"Enemies regain 10% of Concentration every second if they haven't lost Concentration for the past 5 seconds"
"Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds",
"Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%."
]
},
"AN105": {
Expand All @@ -10994,13 +10998,17 @@
"Chance is doubled against Undead and Demons"
]
},
"AN110": {
"name": "Gem Studded",
"stats": ["You can use two copies of the same Support Gem in different Skills"]
},
"AS111": {
"name": "AS111",
"stats": ["Gemling small"]
},
"AN111": {
"name": "Crystalline Potential",
"stats": ["+12% to Quality of all Skill Gems"]
"stats": ["+10% to Quality of all Skills"]
},
"AN112": {
"name": "Implanted Gems",
Expand All @@ -11024,11 +11032,11 @@
},
"AN116": {
"name": "Enhanced Effectiveness",
"stats": ["Inherent bonuses from Intelligence Strength and Dexterity are doubled"]
"stats": ["Inherent bonuses from Intelligence, Strength and Dexterity are doubled"]
},
"AN117": {
"name": "Advanced Thaumaturgy",
"stats": ["30% less Cost of skills", "Skill Gems have 30% more Attribute Requirements"]
"stats": ["30% less Cost of Skills", "Skill Gems have 30% more Attribute Requirements"]
},
"AN118": {
"name": "Inner Silence",
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