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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
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MinimumVisualStudioVersion = 10.0.40219.1 | ||
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EndProject | ||
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Debug|x64 = Debug|x64 | ||
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{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Debug|x86.Build.0 = Debug|Win32 | ||
{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Release|x64.ActiveCfg = Release|x64 | ||
{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Release|x64.Build.0 = Release|x64 | ||
{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Release|x86.ActiveCfg = Release|Win32 | ||
{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}.Release|x86.Build.0 = Release|Win32 | ||
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GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
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SolutionGuid = {C71901FC-CDA8-4DAA-AD0A-B03E47988A64} | ||
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#include "pch.h" | ||
#include <iostream> | ||
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int main() | ||
{ | ||
std::cout << "Hello World!\n"; | ||
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system("pause"); | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<ProjectConfiguration Include="Debug|Win32"> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
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<ProjectGuid>{C5E1175C-BB14-4FE6-B03C-2906A0417AA8}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
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<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<WarningLevel>Level3</WarningLevel> | ||
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="源文件"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | ||
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<Filter Include="头文件"> | ||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | ||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions> | ||
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<Filter Include="资源文件"> | ||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> | ||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> | ||
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<ClCompile Include="pch.cpp"> | ||
<Filter>源文件</Filter> | ||
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// pch.cpp: 与预编译标头对应的源文件;编译成功所必需的 | ||
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#include "pch.h" | ||
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// 一般情况下,忽略此文件,但如果你使用的是预编译标头,请保留它。 |
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// 入门提示: | ||
// 1. 使用解决方案资源管理器窗口添加/管理文件 | ||
// 2. 使用团队资源管理器窗口连接到源代码管理 | ||
// 3. 使用输出窗口查看生成输出和其他消息 | ||
// 4. 使用错误列表窗口查看错误 | ||
// 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目 | ||
// 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件 | ||
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#ifndef PCH_H | ||
#define PCH_H | ||
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// TODO: 添加要在此处预编译的标头 | ||
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#endif //PCH_H |