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#include "amjpad.h" | ||
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#ifdef RGBLIGHT_ENABLE | ||
#include "rgblight.h" | ||
#endif | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
#define _BL 0 | ||
#define _FL 1 | ||
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#define _______ KC_TRNS | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
/* Keymap _BL: (Base Layer) Default Layer | ||
* ,-------------------. | ||
* |Spac| N | H | Y | | ||
* |----|----|----|----| | ||
* | Fn | M | J | U | | ||
* |----|----|----|----| | ||
* |Left| , | K | I | | ||
* |----|----|----|----| | ||
* |Down| . | L | O | | ||
* |----|----|----|----| | ||
* | Up | / | ; | P | | ||
* |----|----|----|----| | ||
* |Rght| Ret| " |Bspc| | ||
* `-------------------' | ||
*/ | ||
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[_BL] = MAXKEYMAP( | ||
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KC_SPACE, KC_N, KC_H, KC_Y, \ | ||
MO(1), KC_M, KC_J, KC_U, \ | ||
KC_LEFT, KC_COMM, KC_K, KC_I, \ | ||
KC_DOWN, KC_DOT, KC_L, KC_O, \ | ||
KC_UP, KC_SLASH, KC_SCLN, KC_P, \ | ||
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC), | ||
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/* Keymap _FL: Function Layer | ||
* ,-------------------. | ||
* |Esc | F12| F6 | 6 | | ||
* |----|----|----|----| | ||
* | NL | M | - | 7 | | ||
* |----|----|----|----| | ||
* |Left| , | = | 8 | | ||
* |----|----|----|----| | ||
* |Down| . | [ | 9 | | ||
* |----|----|----|----| | ||
* | Up | / | ] | 0 | | ||
* |----|----|----|----| | ||
* |Rght| Ret| \ | Del| | ||
* `-------------------' | ||
*/ | ||
[_FL] = MAXKEYMAP( | ||
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_______, KC_F12, KC_F6, KC_6, \ | ||
_______, _______, KC_MINS, KC_7, \ | ||
_______, _______, KC_EQL, KC_8, \ | ||
_______, _______, KC_LBRC, KC_9, \ | ||
_______, _______, KC_RBRC, KC_0, \ | ||
_______, _______, KC_BSLS, KC_DEL), | ||
}; |