This repository has been archived by the owner on Mar 30, 2024. It is now read-only.
v0326
Changes:
- Added support for UE4 ORM textures (Red = AO, Green = Roughness, Blue = Metalness)
- Some parameters can be left empty and FVM will automatically use a completely blank texture instead
- Added some clarification to the comments and config file
- Changed VMT generation to get more accurate results
- The VMT will now be located in the same folder as the VTFs
- The VMT will now show which values were used to generate it
- Fixed a bug where materials would turn out very dark and shiny if the color map had an alpha channel
- FVM will now replace the generated VTFs and VMTs regardless of whether they already existed and/or changed at all
- Normal map generation is more optimized now
- Did some code clean-up (still not very polished)