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This repository has been archived by the owner on Mar 30, 2024. It is now read-only.

v0326

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@marv7000 marv7000 released this 26 Mar 03:41
· 13 commits to main since this release

Changes:

  • Added support for UE4 ORM textures (Red = AO, Green = Roughness, Blue = Metalness)
  • Some parameters can be left empty and FVM will automatically use a completely blank texture instead
  • Added some clarification to the comments and config file
  • Changed VMT generation to get more accurate results
  • The VMT will now be located in the same folder as the VTFs
  • The VMT will now show which values were used to generate it
  • Fixed a bug where materials would turn out very dark and shiny if the color map had an alpha channel
  • FVM will now replace the generated VTFs and VMTs regardless of whether they already existed and/or changed at all
  • Normal map generation is more optimized now
  • Did some code clean-up (still not very polished)