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solution #4142
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solution #4142
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Thank you for your hard work on this pull request! 😊 There are a couple of critical issues that need to be addressed before we can approve it. The main concern is the mutation of the stateClone
object directly within the switch
cases. According to the task requirements, it's important to avoid direct mutations and instead create a new object for each state transformation. This ensures that each state version is a distinct object and the original state remains unmodified.
Additionally, while the placement of stateVersions.push({ ...stateClone });
is correct, please ensure that the object is pushed to the array at the end of each loop cycle, outside the switch
block, to capture the state accurately after all actions have been processed.
Once these issues are resolved, your solution will be much closer to meeting the task requirements. Keep up the great work, and don't hesitate to reach out if you have any questions or need further clarification! 🚀
✨ Please rate this review in the Platform's notification center. I will be grateful for your feedback! ✨
🔄 Fix the issues, commit the changes, and then re-request my review using the Re-request review
button in the Reviewers tab.
src/transformStateWithClones.js
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} | ||
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stateVersions.push({ ...stateClone }); |
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The stateVersions.push({ ...stateClone });
statement should be placed outside of the switch
block, but still within the loop. This ensures that the state is captured after all actions have been processed for that iteration, as per the additional prompt rules.
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Thank you for your submission! 🎉 Your implementation of the transformStateWithClones
function shows great progress, but there are a few critical issues that need attention to fully meet the task requirements.
-
Object Mutation: While you correctly use the spread operator to create a copy of the state object, ensure that this approach is consistently applied across all cases to maintain immutability. Directly assigning an empty object to
copyState
can lead to mutations, so consider creating a new object instead. -
Switch Statement: It's great that you're using a switch statement for handling different action types. However, remember to add a default case for error handling, which is crucial for robustness.
-
Pushing State Copies: Ensure that a new object is pushed to the
arrayStates
array each time to prevent unintended mutations. This should be done at the end of each loop cycle, outside theswitch
block, to capture the state accurately after processing each action. -
Remove Properties: In the
removeProperties
case, ensure a new object is created before deleting properties to maintain immutability.
Your efforts are commendable, and this decision to approve is to help you move forward with your learning journey. Please review the comments and make the necessary improvements to enhance your code. Keep up the great work, and continue learning from these experiences! 🚀
✨ Please rate this review in the Platform's notification center. I will be grateful for your feedback! ✨
for (const action of actions) { | ||
switch (action.type) { | ||
case 'clear': | ||
copyState = {}; |
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Directly assigning an empty object to copyState
mutates it. Instead, create a new object to ensure immutability.
break; | ||
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case 'addProperties': | ||
copyState = { ...copyState, ...action.extraData }; |
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While spreading copyState
and action.extraData
creates a new object, ensure that this approach is consistently applied across all cases to maintain immutability.
copyState = { ...copyState }; | ||
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||
for (const key of action.keysToRemove) { | ||
delete copyState[key]; |
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The removeProperties
case should ensure that a new object is created before deleting properties. Consider creating a new object and then removing properties to maintain immutability.
break; | ||
} | ||
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arrayStates.push(copyState); |
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Ensure that a copy of the copyState
object is pushed to arrayStates
at the end of each loop cycle, outside the switch
block, to accurately capture the state after processing each action.
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