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/* | ||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without modification, are | ||
* permitted provided that the following conditions are met: | ||
* | ||
* 1. Redistributions of source code must retain the above copyright notice, this list of | ||
* conditions and the following disclaimer. | ||
* | ||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list | ||
* of conditions and the following disclaimer in the documentation and/or other materials | ||
* provided with the distribution. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED | ||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR | ||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | ||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | ||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
* | ||
* The views and conclusions contained in the software and documentation are those of the | ||
* authors and should not be interpreted as representing official policies, either expressed | ||
* or implied, of BetaSteward_at_googlemail.com. | ||
*/ | ||
package mage.cards.c; | ||
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import java.util.ArrayList; | ||
import java.util.HashMap; | ||
import java.util.List; | ||
import java.util.Map; | ||
import java.util.UUID; | ||
import mage.abilities.Ability; | ||
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility; | ||
import mage.abilities.condition.common.MyTurnCondition; | ||
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; | ||
import mage.cards.CardImpl; | ||
import mage.cards.CardSetInfo; | ||
import mage.constants.CardType; | ||
import mage.constants.Duration; | ||
import mage.constants.Outcome; | ||
import mage.constants.PhaseStep; | ||
import mage.filter.predicate.Predicates; | ||
import mage.filter.predicate.permanent.PermanentInListPredicate; | ||
import mage.filter.common.FilterControlledCreaturePermanent; | ||
import mage.filter.common.FilterCreaturePermanent; | ||
import mage.game.Game; | ||
import mage.game.combat.CombatGroup; | ||
import mage.game.events.GameEvent; | ||
import mage.game.permanent.Permanent; | ||
import mage.players.Player; | ||
import mage.target.Target; | ||
import mage.target.common.TargetControlledCreaturePermanent; | ||
import mage.util.RandomUtil; | ||
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/** | ||
* | ||
* @author L_J | ||
*/ | ||
public class Camouflage extends CardImpl { | ||
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public Camouflage(UUID ownerId, CardSetInfo setInfo) { | ||
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{G}"); | ||
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// Cast Camouflage only during your declare attackers step. | ||
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(null, PhaseStep.DECLARE_ATTACKERS, MyTurnCondition.instance, "Cast {this} only during your declare attackers step")); | ||
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// This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) | ||
this.getSpellAbility().addEffect(new CamouflageEffect()); | ||
} | ||
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public Camouflage(final Camouflage card) { | ||
super(card); | ||
} | ||
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@Override | ||
public Camouflage copy() { | ||
return new Camouflage(this); | ||
} | ||
} | ||
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class CamouflageEffect extends ContinuousRuleModifyingEffectImpl { | ||
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public CamouflageEffect() { | ||
super(Duration.EndOfTurn, Outcome.Benefit, false, false); | ||
staticText = "This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so"; | ||
} | ||
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public CamouflageEffect(final CamouflageEffect effect) { | ||
super(effect); | ||
} | ||
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@Override | ||
public CamouflageEffect copy() { | ||
return new CamouflageEffect(this); | ||
} | ||
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@Override | ||
public boolean checksEventType(GameEvent event, Game game) { | ||
return event.getType() == GameEvent.EventType.DECLARING_BLOCKERS; | ||
} | ||
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@Override | ||
public boolean applies(GameEvent event, Ability source, Game game) { | ||
Player controller = game.getPlayer(source.getControllerId()); | ||
if (controller != null) { | ||
Map<UUID, List<List<Permanent>>> masterMap = new HashMap<>(); | ||
// Each defending player chooses any number of creatures he or she controls | ||
// and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player (piles can be empty) | ||
for (UUID defenderId : game.getCombat().getPlayerDefenders(game)) { | ||
Player defender = game.getPlayer(defenderId); | ||
if (defender != null) { | ||
List<List<Permanent>> masterList = new ArrayList<>(); | ||
int attackerCount = 0; | ||
for (CombatGroup combatGroup : game.getCombat().getGroups()) { | ||
if (combatGroup.getDefendingPlayerId().equals(defenderId)) { | ||
attackerCount += combatGroup.getAttackers().size(); | ||
} | ||
} | ||
// This shouldn't be necessary, but just in case | ||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) { | ||
permanent.setBlocking(0); | ||
} | ||
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boolean declinedChoice = false; | ||
while (masterList.size() < attackerCount) { | ||
List<Permanent> newPile = new ArrayList<>(); | ||
if (!declinedChoice) { | ||
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control not yet assigned to a pile"); | ||
for (List<Permanent> list : masterList) { | ||
// Creatures he or she controls that can block additional creatures may likewise be put into additional piles. | ||
// (This temporarily manipulates Blocking values to "test" how many blockers the creature has still left to assign) | ||
List<Permanent> spentBlockers = new ArrayList<>(); | ||
for (Permanent possibleBlocker : list) { | ||
if (possibleBlocker.getMaxBlocks() != 0 && possibleBlocker.getBlocking() >= possibleBlocker.getMaxBlocks()) { | ||
spentBlockers.add(possibleBlocker); | ||
} | ||
} | ||
filter.add(Predicates.not(new PermanentInListPredicate(spentBlockers))); | ||
} | ||
if (defender.chooseUse(Outcome.Neutral, "Make a new blocker pile? If not, all remaining piles stay empty. (remaining piles: " + (attackerCount - masterList.size()) + ')', source, game)) { | ||
Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true); | ||
if (target.canChoose(source.getSourceId(), defenderId, game)) { | ||
if (defender.chooseTarget(Outcome.Neutral, target, source, game)) { | ||
for (UUID creatureId : target.getTargets()) { | ||
Permanent creature = game.getPermanent(creatureId); | ||
if (creature != null) { | ||
creature.setBlocking(creature.getBlocking() + 1); | ||
newPile.add(creature); | ||
} | ||
} | ||
} | ||
} | ||
} else { | ||
declinedChoice = true; | ||
} | ||
} | ||
masterList.add(newPile); | ||
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StringBuilder sb = new StringBuilder("Blocker pile of ").append(defender.getLogName()).append(" (no. " + masterList.size() + "): "); | ||
int i = 0; | ||
for (Permanent permanent : newPile) { | ||
i++; | ||
sb.append(permanent.getLogName()); | ||
if (i < newPile.size()) { | ||
sb.append(", "); | ||
} | ||
} | ||
game.informPlayers(sb.toString()); | ||
} | ||
// Clear all test Blocking values before assigning piles | ||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) { | ||
permanent.setBlocking(0); | ||
} | ||
masterMap.put(defenderId, masterList); | ||
} | ||
} | ||
// Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so | ||
if (!masterMap.isEmpty()) { | ||
for (UUID playerId : masterMap.keySet()) { | ||
List<Permanent> available = new ArrayList<>(); | ||
for (CombatGroup combatGroup : game.getCombat().getGroups()) { | ||
if (combatGroup.getDefendingPlayerId().equals(playerId)) { | ||
for (UUID attackerId : combatGroup.getAttackers()) { | ||
Permanent permanent = game.getPermanent(attackerId); | ||
if (permanent != null && permanent.isCreature()) { | ||
available.add(permanent); | ||
} | ||
} | ||
} | ||
} | ||
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List<List<Permanent>> allPiles = masterMap.get(playerId); | ||
for (List<Permanent> pile : allPiles) { | ||
if (available.isEmpty()) { | ||
break; | ||
} | ||
int randomAttacker = RandomUtil.nextInt(available.size()); | ||
Permanent attacker = available.get(randomAttacker); | ||
if (attacker != null) { | ||
available.remove(randomAttacker); | ||
for (Permanent blocker : pile) { | ||
CombatGroup group = game.getCombat().findGroup(attacker.getId()); | ||
if (group != null) { | ||
if (blocker.canBlock(attacker.getId(), game) && (blocker.getMaxBlocks() == 0 || group.getAttackers().size() <= blocker.getMaxBlocks())) { | ||
boolean notYetBlocked = group.getBlockers().isEmpty(); | ||
group.addBlockerToGroup(blocker.getId(), blocker.getControllerId(), game); | ||
game.getCombat().addBlockingGroup(blocker.getId(), attacker.getId(), blocker.getControllerId(), game); | ||
if (notYetBlocked) { | ||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, attacker.getId(), null)); | ||
} | ||
// TODO: find an alternate event solution for multi-blockers (as per issue #4285), this will work fine for single blocker creatures though | ||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, attacker.getId(), blocker.getId(), blocker.getControllerId())); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
return true; | ||
} | ||
return false; | ||
} | ||
} |
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