This is a modern C++14 library designed to facilitate combinatorial research by providing fast and easy iterators to a few combinatorial objects, such as combinations, permutations, partitions, and others. The idea is to have discreture's lazy containers interface resemble the STL containers as much as possible, by providing the standard ways of iterating over them.
In addition, many of the algorithms described in the standard library work as-is in these containers, as if the containers were marked as const.
This library is provided as a header-only library and has been tested on Linux. Other operating systems might work. Let me know if you find any issues!
#include <iostream>
#include <discreture.hpp>
using discreture::operator<<;
int main()
{
for (auto&& x : discreture::combinations(5,3))
std::cout << x << std::endl;
return 0;
}
The above code would produce the following output:
0 1 2
0 1 3
0 2 3
1 2 3
0 1 4
0 2 4
1 2 4
0 3 4
1 3 4
2 3 4
You need to compile with the -std=c++14
flag:
g++ -std=c++14 -O3 main.cpp
Discreture is a header-only library and its only dependency is boost. Programs using it need to be compiled with c++14
or later. Tested with gcc 5.4.0 and clang 3.9.0 and up. Other compilers might work too.
To use, simply make sure your programs have access to the .hpp files (all files inside "include" dir). Just copy them to your project's include folders or tell your compiler where to look.
Nothing needs to be compiled. But if you wish to build examples, benchmarks and tests, these are the pre-requisites.
- A C++ compiler (i.e. gcc or clang)
- boost (header files. Specifically: iterator_facade)
- cmake or meson
- git (only for downloading the directory. You can also download it directly from gitlab/github)
- Google's Test Framework (for building unit tests only).
Starting from v1.9 we also support the much faster meson build system instead of cmake, but shall continue to maintain support for cmake.
sudo apt-get install libboost-all-dev git build-essential cmake
sudo pacman -S boost git gcc cmake
First, make sure HomeBrew is installed. Then in a terminal do:
brew install gcc cmake git boost
To do a system-wide install, do the standard cmake/make dance:
git clone --recursive https://gitlab.com/miguelraggi/discreture.git
cd discreture
mkdir build
cd build
cmake ..
make
sudo make install
This will install the necessary headers under /usr/local/
by default. If you wish to install to some other directory, replace the cmake ..
above by something like cmake .. -DCMAKE_INSTALL_PREFIX=/usr/
.
There are three options: BUILD_EXAMPLES, BUILD_TESTS and BUILD_BENCHMARKS. To use discreture you don't need to compile anything, but if you wish to, you can compile examples, tests and benchmarks by replacing the cmake ..
part by:
cmake .. -DBUILD_EXAMPLES=ON -DBUILD_TESTS=ON -DBUILD_BENCHMARKS=ON
By default, nothing is built, as discreture is a header-only library.
After compiling the examples (with cmake .. -DBUILD_EXAMPLES=ON
), try for example running:
./combinations 5 3
This will output all combinations of size 3 from the set {0,1,2,3,4}.
Or try for example
./combinations "abcde" 3
will output all subsets of size 3 of "abcde".
There are many other example programs there. Play with them.
To use the library, after compiling, just add #include <discreture.hpp>
to your project and make sure you are compiling in c++14
mode (or later). With the GCC compiler this can be done by compiling like this: g++ -std=c++14 myfile.cpp
. You can include only part of the library, say, combinations, by adding #include <Discreture/Combinations.hpp>
for example.
Within this library, one can construct a few combinatorial objects, such as:
- Combinations: Subsets of a specific size of either a given set or {0,1,...,n-1}:
- Example:
{0,3,4}, {0,1,5}
incombinations(6,3)
- Example2:
{'a','b','c'}, {'a','c','d'}
incombinations("abcdef"s,3)
- Example:
- Permutations: A permutation of a collection is a reordering of all the elements of C.
- Example:
[0,1,2], [2,0,1]
inpermutations(3)
- Example2 :
['a','b','c'], ['c','a','b']
inpermutations("abc"s)
- Example:
- Partitions: Numbers that add up to a given number.
- Example:
{6,4,1}, {3,3,3,1,1}
inpartitions(11)
- Example:
- Set Partitions: Partitions of {0,...,n-1} into disjoint sets.
- Example:
{ {0,2}, {1,3} }
inset_partitions(4)
- Example:
- Multisets: How many to take of each index?
- Example:
{2,1,3}, {0,1,1}
inmultisets([3,1,3])
- Example:
- Dyck Paths: From (0,0) to (2n,0) but y is never negative and always goes either up or down.
- Example:
[1,1,-1,1,-1,-1]
indyck_paths(3)
. Note no partial sum is less than 0.
- Example:
- Motzkin Paths: Like dyck paths but allowing 0's.
- Example:
[1,0,-1,1,1,-1,0,-1]
inmotzkin_paths(9)
- Example:
- Integer Intervals: A (lazy) closed-open interval of integers.
- Example:
integer_interval(4,8)
= {4,5,6,7}
- Example:
- Arithmetic Progression: A (lazy) set of the form {a,a+d,a+2d,...,a+kd}.
- Example:
{1,4,7}
inarithmetic_progression(1,8,3)
- Example:
All follow the same design principle: The templated class is called SomethingOrOther<...>
, with CamelCase notation, and there is either a function or a typedef for the simplest template parameters. However, most of the time you'll be using the small_case_notation
version, which either is a typedef or a function with sensible parameters.
For example, partitions
is a typedef of Partitions<int, vector<int>>
, but combinations
is a function with two versions, depending on the arguments. It returns either an object of type Combinations<T, vector<T>>
or IndexedViewContainer</*some template parameters*/>
, depending on which arguments are passed. Note that there is currently no support for detecting repeats, so combinations("aabc"s,2)
has ab
two times. If you need this functionality, let me know and I'll do my best to implement it quickly.
Some tests show that on different machines different types produce faster code, so even if you don't need numbers bigger than 127 it might be a good idea to use int
or long
rather than char
.
auto X = discreture::combinations(30,10); //all subsets of size 10 of {0,1,2,...,29}
for (auto&& x : X)
{
// x is of type const vector<int>&, so anything that works with
// const vector references also works on x, such as indexing, iterating, etc. x[3], etc.
}
Reverse iterators are defined too.
discreture::Combinations<short> X(30,10);
for (auto it = X.rbegin(); it != X.rend(); ++it)
{
auto& x = *it;
}
But of course there is a simpler way:
auto X = permutations(10);
for (auto&& x : reversed(permutations))
{
// do stuff to x.
}
Combinations, Permutations and Multisets are random-access containers so something like this works too:
auto X = discreture::combinations(30,10);
auto comb = X[10000]; //produces the 10,000-th combination.
Warning: Please note that it is much slower if one plans to actually iterate over all of them à la
for (int i = 0; i < X.size(); ++i)
{
// use X[i]
}
so don't do that.
However, iterator arithmetic is implemented, so one could even do binary search on X
with the following code:
#include <algorithm>
// ...
auto X = discreture::combinations(30,10);
std::partition_point(X.begin(), X.end(), predicate);
where predicate
is a unary predicate that takes a const combinations::combination&
as an argument and returns true or false, in a way that for all the first combinations it returns true and the last ones return false.
This is also useful to use many processors at once. See tutorial_parallel.cpp under "examples" on how to do this.
Here is a quick mini-tutorial. See the examples for more on usage. Check the files under examples
for a more complete tutorial on how to use the library. Maybe start with the file called tutorial.cpp
and then read the others in any order.
After installing, let's start by creating a file called "combinations.cpp" and adding the following content:
#include <iostream>
#include <string>
#include <discreture.hpp> // just include everything
using namespace std::string_literals;
using discreture::operator<<;
int main()
{
for (auto&& x : discreture::combinations("abcde"s,3))
{
std::cout << x << std::endl;
}
return 0;
}
This prints out: a b c a b d a c d b c d a b e a c e b c e a d e b d e c d e
For example, suppose you wanted to see all ways to add up to 20 with at most 6 numbers so that all numbers are squares. You can do:
#include <iostream>
#include <Discreture/Partitions.hpp>
#include <Discreture/VectorHelpers.hpp>
using discreture::operator<<;
bool is_perfect_square(int n)
{
if (n < 0)
return false;
int r = round(sqrt(n));
return n == r*r;
}
int main()
{
auto X = discreture::partitions(20,1,6);
for (auto&& x : X)
{
if (std::all_of(x.begin(), x.end(), is_perfect_square))
std::cout << x << std::endl;
}
return 0;
}
Then compile with the command g++ -O2 -std=C++14 main.cpp -o out
and run ./out
. It should produce the following output:
9 4 4 1 1 1
16 1 1 1 1
4 4 4 4 4
9 9 1 1
16 4
Combinations is the most mature part of the library, and some tree-prunning (backtracking) functions to find a specific combination have been implemented:
#include <iostream>
#include <vector>
#include <discreture.hpp>
using discreture::operator<<;
int main()
{
auto X = discreture::combinations(10,3);
// T will be an iterable object whose elements are the combinations that satisfy the predicate specified by the lambda function.
// In this case, the lambda checks that the next to last element divides the last element.
// The elements of T will therefore be the combinations for which every element is a divisor of the next element.
auto T = X.find_all([](const auto& comb) -> bool
{
int k = comb.size();
if (k <= 1) return true;
if (comb[k-2] == 0) return false;
return (comb[k-1]%comb[k-2] == 0);
});
for (auto&& t : T)
std::cout << t << std::endl;
}
Prints out:
1 2 4
1 2 6
1 2 8
1 3 6
1 3 9
2 4 8
These are all combinations for which every element is a divisor of the next element. This is not merely a filter: only combinations which satisfy the partial predicate (given by a lambda function) are further explored, in a branch-and-cut way.
By default, Combinations<T>::combination
(and many others) is a typedef of std::vector<T>
, which allocates memory on the free store. If you really need the utmost performance (although tests show meager gains at best), this may be changed to any random access container with the same interface as vector. A good choice is boost::containter::static_vector<T,K>
(or even boost::containter::small_vector<T,K>
), where K
is the biggest size you'll need.
Some sane defaults for K
have been set in combinations_stack
, permutations_stack
, dyck_paths_stack
, which are just typedef's of basic_combinations<int,boost::containter::static_vector<int,K>>
and so on.
So for example, the following code iterates over all combinations of size 3 of {0,1,...,6}
in a slightly faster way than discreture::combinations
.
#include <Discreture/Combinations.hpp>
int main()
{
for (auto&& x : discreture::combinations_stack(7,3))
{
//do stuff with x
}
}
This only works if combination size (e.g. 3) is less than 32. If for some reason you need combination sizes bigger than 32, just use something like this:
#include <Discreture/Combinations.hpp>
int main()
{
using my_fast_big_combinations = discreture::basic_combinations<int,boost::containter::static_vector<int,50>>;
for (auto& x : my_fast_big_combinations(52,50))
{
//do stuff with x
}
}
Each of permutations
, dyck_paths
, etc. has its corresponding "stack memory" version: permutations_stack
, dyck_paths_stack
, etc. with their own custom set limits. If you are going to need monstrous objects (like permutations of size 17 or more (why?!)) and for some reason can't allocate a few more bytes (again: why?!), just typedef as in the previous example (or use regular old fashioned permutations
).
For combinations and multisets in particular, there is one last possible speedup: use for_each, like in the following example.
#include <Discreture/Combinations.hpp>
void f(const discreture::combinations_stack::combination& x)
{
// Do stuff to x
}
int main()
{
discreture::combinations_stack X(34,17);
X.for_each(f);
}
This code applies f
to every element of X
, and it's about 30% faster (see benchmarks) as doing iteration, up to size 17. More than that and for_each
falls back on manual iteration. Of course, f
can be a lambda or a functor too.
Two different libraries were tested: GNU Scientific Library (GSL) and euler314's library.
The GNU Scientific Library is a well-known and mature library. For more information, check their website.
Euler314's library (unnamed as far as I know) can be found here and provides similar functionality to discreture, although discreture provides many more features.
Iterating over all combinations of size n/2 over a set of size n took the following time (lower is better):
The GSL code used was the following:
gsl_combination * c;
c = gsl_combination_calloc (n, n/2);
do
{
DoNotOptimize(*c);
}
while (gsl_combination_next (c) == GSL_SUCCESS);
gsl_combination_free (c);
The same code using euler314's library:
auto end = combination_iterator<int>();
for (auto it = combination_iterator<int>(n, n/2); it != end; ++it)
{
DoNotOptimize(*it);
}
Compare to the following (beautiful) code, using discreture:
for (auto&& x : combinations(n,n/2))
{
DoNotOptimize(x);
}
Or the for_each variant of discreture:
auto X = combinations(n,n/2);
X.for_each([](const combinations::combination& x)
{
DoNotOptimize(x);
});
Note 1: GSL and euler314 iterates in the same order as lex_combinations
. Not really sure why euler314's (yellow) is a tiny bit faster than lex_combinations
. The code does essentially the same thing (although it was written independently).
Note 2: DoNotOptimize(x)
is just a way to tell the compiler to not optimize away the empty loop. Taken from google benchmarking tools.
If you'd like to see other benchmarks, let me know.
This comparison isn't very fair (C++ vs python). On the same system, iterating over all (24 choose 12) combinations, sage takes 12.2 seconds. Discreture takes approximately 0.005 seconds. No point in graphing that.
The following benchmarks were done on a i7-5820K CPU @ 3.30GHz, using Manjaro Linux with gcc 8.1.1.
The important column is speed. Higher is better. It means "how many (combinations/permutations/etc) were generated in one second" (basically, # processed / Time). Note the exponents.
Noteworthy: for_each can be really fast if using "stack" version for combinations (i.e. combinations_stack). Standard iteration was slower with _stack version on both combinations and combinations tree reverse for some unknown reason.
Run your own benchmarks (with colors!) by building with cmake -DBUILD_BENCHMARKS=ON
and running
./discreture_benchmarks
Random access containers (currently: combinations, lex combinations, permutations and multisets) can be used easily in a multithreaded environment. Here are some benchmarks.
Run your own benchmarks with
./parallel_benchmarks
By default, this runs on all available CPUs. Optionally specify the number of threads like so:
./parallel_benchmarks 4
-
Manuel Alejandro Romo de Vivar (manolo) for his work on dyck paths, motzkin paths, and his contribution to partition numbers.
-
Juho Lauri for suggestions on improving lexicographic combinations and many interesting discussions on combinations.
-
César Benjamín García for suggesting the name "discreture".
-
Samuel Lelièvre for his help installing in macOS.
-
You: for reading this.
First: If you use discreture for your own purposes, let us know!
Optimizations, suggestions, feature requests, etc. are very welcome too.
Otherwise, you can contribute in many ways:
- Provide bug reports if you encounter them, or even request some features if you'd find them helpful. We'll do our best to provide them.
- Help us package for the various distros (maybe even other OS's).
- If you are a developer (or aspiring developer) looking to get your feet wet, here is the current status of the project.
Container | Forward Iteration? | Reverse Iteration? | Random Access? |
---|---|---|---|
Combinations | ✓✓ | ✓ | ✓ |
Permutations | ✓ | ✓ | ✓ |
Multisets | ✓ | ✓ | ✓ |
Dyck Paths | ✓ | ||
Motzkin Paths | ✓ | ||
Partitions | ✓ | ✓ | |
Set Partitions | ✓ |
Just let us know which algorithm you'd like to implement for something that is missing a checkmark ✓.
Or choose another combinatorial object of your liking.
For example, two (likely) easy ones to implement would be "non-decreasing sequences" (also known as combinations with repetition) and compositions, which are probably pretty easy to implement if you wish to get your hands wet.
We'll even help you set up all the boilerplate code. You just need to say what next
means for your combinatorial object.
Finally, partitions, set partitions and motzkin paths are both pretty slow right now (well, relatively: only at a few tens of millions of objects generated per second, as opposed to hundreds or even thousands of millions per second, as in the case of combinations for_each). Maybe you have an idea to make them faster.