Stars
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
Run compilers interactively from your web browser and interact with the assembly
Collection of C++ libraries wrapping SSL, OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.
Compile Time Regular Expression in C++
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
The draft C++ Reflection Technical Specification
Provides very lightweight outcome<T> and result<T> (non-Boost edition)
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Mirror kept for legacy. Moved to https://github.com/llvm/llvm-project
Set of cross platform C++ libraries (Core, Gui, Network, Multimedia, SQL, Vulkan, etc)
The C++ Standard Library for Parallelism and Concurrency
An Open Source Implementation of the Actor Model in C++
Boost.Mixin is a C++ implementation of the Mixin idiom