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- missing pointcloud filter API added. - 3D view added to the camera app.
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133 changes: 133 additions & 0 deletions
133
...rs/android/librealsense/src/main/java/com/intel/realsense/librealsense/GLPointsFrame.java
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package com.intel.realsense.librealsense; | ||
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import android.graphics.Rect; | ||
import android.opengl.GLES10; | ||
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import java.nio.ByteBuffer; | ||
import java.nio.ByteOrder; | ||
import java.nio.IntBuffer; | ||
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public class GLPointsFrame extends GLFrame { | ||
private Frame mTexture; | ||
private IntBuffer mGlTexture; | ||
private float mDeltaX = 0; | ||
private float mDeltaY = 0; | ||
private float mRotationFactor = 0.1f; | ||
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public synchronized void setTextureFrame(Frame frame) { | ||
if(mTexture != null) | ||
mTexture.close(); | ||
mTexture = frame.clone(); | ||
} | ||
public int getTexture() { return mGlTexture.array()[0]; } | ||
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private void drawPoints(float[] verArray, byte[] colorArray) | ||
{ | ||
if(colorArray != null){ | ||
ByteBuffer tex = ByteBuffer.allocateDirect(colorArray.length); | ||
tex.order(ByteOrder.nativeOrder()); | ||
tex.put(colorArray); | ||
tex.position(0); | ||
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GLES10.glEnableClientState(GLES10.GL_COLOR_ARRAY); | ||
GLES10.glColorPointer(4, GLES10.GL_UNSIGNED_BYTE, 0, tex); | ||
} | ||
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ByteBuffer ver = ByteBuffer.allocateDirect(verArray.length * 4); | ||
ver.order(ByteOrder.nativeOrder()); | ||
ver.asFloatBuffer().put(verArray); | ||
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GLES10.glEnableClientState(GLES10.GL_VERTEX_ARRAY); | ||
GLES10.glVertexPointer(3, GLES10.GL_FLOAT, 0, ver); | ||
GLES10.glDrawArrays(GLES10.GL_POINTS,0,verArray.length / 3); | ||
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GLES10.glDisableClientState(GLES10.GL_VERTEX_ARRAY); | ||
if(colorArray != null) | ||
GLES10.glDisableClientState(GLES10.GL_COLOR_ARRAY); | ||
} | ||
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@Override | ||
public synchronized void draw(Rect rect) | ||
{ | ||
if (mFrame == null || !(mFrame.is(Extension.POINTS))) | ||
return; | ||
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setViewport(rect); | ||
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GLES10.glMatrixMode(GLES10.GL_PROJECTION); | ||
GLES10.glPushMatrix(); | ||
GLES10.glLoadIdentity(); | ||
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GLES10.glOrthof(-1f, 1f, -1f, 1f, -7f, 0f); | ||
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GLES10.glRotatef(180, 0.0f, 0.0f, 1.0f); | ||
GLES10.glRotatef(-mDeltaY * mRotationFactor, 1.0f, 0.0f, 0.0f); | ||
GLES10.glRotatef(-mDeltaX * mRotationFactor, 0.0f, 1.0f, 0.0f); | ||
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Points points = mFrame.as(Extension.POINTS); | ||
float[] data = points.getVertices(); | ||
byte[] tex = mTexture == null ? createTexture(data, 1.2f) : createTexture(points); | ||
drawPoints(data, tex); | ||
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GLES10.glMatrixMode(GLES10.GL_PROJECTION); | ||
GLES10.glPopMatrix(); | ||
} | ||
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//fallback to gray scale if no texture is available | ||
private byte[] createTexture(float[] data, float maxRange){ | ||
int size = data.length / 3; | ||
byte[] texture = new byte[size * 4]; | ||
for(int i = 0; i < size; i++){ | ||
float z = data[i * 3 + 2]; | ||
byte val = (byte) (z / maxRange * 255); | ||
for(int j = 0; j < 3; j++) | ||
texture[i*4+j] = val; | ||
texture[i*4+3] = (byte) 255; | ||
} | ||
return texture; | ||
} | ||
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public byte[] createTexture(Points points){ | ||
if(mTexture == null) | ||
return null; | ||
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VideoFrame vf = mTexture.as(Extension.VIDEO_FRAME); | ||
int textureSize = vf.getWidth() * vf.getHeight(); | ||
int pointCount = points.getCount(); | ||
float[] pointsData = points.getVertices(); | ||
byte[] textureData = new byte[textureSize * 3]; | ||
byte[] texture = new byte[pointCount * 4]; | ||
float[] textureCoordinates = points.getTextureCoordinates(); | ||
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vf.getData(textureData); | ||
int w = vf.getWidth(); | ||
int h = vf.getHeight(); | ||
for(int i = 0; i < pointCount; i++){ | ||
if(pointsData[i * 3 + 2] == 0) | ||
continue; | ||
float x = (float) Math.round(textureCoordinates[2 * i] * w); | ||
float y = (float) Math.round(textureCoordinates[2 * i + 1] * h); | ||
if(x <= 0 || y <= 0 || x >= w || y >= h) | ||
continue; | ||
long texIndex = (long) (x + y * w); | ||
for(int j = 0; j < 3; j++) | ||
texture[i*4+j] = textureData[(int) (texIndex * 3 + j)]; | ||
texture[i*4+3] = (byte) 255; | ||
} | ||
return texture; | ||
} | ||
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@Override | ||
public synchronized void close() { | ||
if(mFrame != null) | ||
mFrame.close(); | ||
if(mGlTexture != null) | ||
GLES10.glDeleteTextures(1, mGlTexture); | ||
mGlTexture = null; | ||
} | ||
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public synchronized void rotate(float deltaX, float deltaY) { | ||
mDeltaX += deltaX; | ||
mDeltaY += deltaY; | ||
} | ||
} |
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