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record OpenGL of any application to create plastic models on your 3D printer
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mazzoo/ogldump
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ogldump - record OpenGL calls of any application and export the 3d mesh models to STL authors ~~~~~~~ (c) 2009 Matthias Wenzel (reprap /a/ mazzoo /./ de) license ~~~~~~~ GPLv2. see file LICENSE installation ~~~~~~~~~~~~ type "make" running ~~~~~~~ tpye "export LD_PRELOAD=$PWD/ogldump.so". run your favorite OpenGL application. For starters you may want to try glxgears. get the object you want to rip in front of your eyes. you can now trigger recording 5000 OpenGL calls by sending a USR2 signal to the application, e.g. killall -USR2 sauerbraten exit the app gracefully (don't kill it, press ctrl-c or alike) less than 5k of .stl files will be generated - as ogldump doesn't check for redundancy, so there are likely many duplicates in your newly generated .stl files. to remove them run the script del_stl_duplicates.sh STL tools ~~~~~~~~~ stl_norm inputfile(s).stl normalize stl files move stl object centered around the x and y zero axis, and above the z axis (positive z values only) scale object to fit in a bounding box [-BB_SZ/2, BB_SZ/2] [-BB_SZ/2, BB_SZ/2] [0, BB_SZ] BB_SZ is currently #defined to 4.0 stl_process [options] inputfile(s).stl will always output a single out.stl file, combining one or multiple stl input files. options: -s factor : scale output by factor -x x_off : when merging, add x_off per input file in the output -y y_off : when merging, add y_off per input file in the output -z z_off : when merging, add z_off per input file in the output -h : show help stl_bin2ascii inputfile.stl convert inputfile.stl in binary STL format to an ascii formatted stl, emitted on stdout del_stl_duplicates.sh removes .stl duplicates (identical files) in the $PWD render_stl.py a blender script to render a large number of .stl files to a html website with png images. use like this: RENDER_STL="`echo ${PWD}/data/*.stl`" blender -P render_stl.py environment variables ~~~~~~~~~~~~~~~~~~~~~ there are some environment variables you can optionally set to control where to and when and how much ogldump dumps. OGLDUMP_DIR - directory where STLs wit be dumped to, defaults to /var/tmp/ogldump_data OGLDUMP_DUMP_COUNT - number of elements to dump, defaults to 50000 OGLDUMP_DUMP_INSTANT - set to 1 to dump instantly from startup, and not have SIGUSR2 trigger dumping TODO ~~~~ wrap more OpenGL functions wrap even more OpenGL functions write a wrapper program for the LD_PRELOAD stuff add options to select which OpenGL functions to wrap add stuff to trigger/start/stop recordings and/or single frames only profile! BUGS ~~~~ often objects are empty, not sure why. render_stl.py is really experimental. it's in bad need of a autozoom function.
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