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MortonEncoder2D
was not correctly interopolating its dimensions size
with its allocation size, causing tile overwrites - `MortonEncoder2D` now bounds its size to actual min/max encoded dimensions, instead of power of 2. - Added test_encoders test sweeps to cover all encoder cases - adds a upper-bound optimization to the classics `MortonEncoder`, limiting xyz size to the highest possible indexed value for the given dimensions` cargo fmt
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