This project was created as a school project. The project is a 3D puzzle platformer genre video game developed in the Unity Engine by Justin Sasso, Magdalena Dobinda, Carlos Martinez, and Daniel Collishaw.
These instructions will give you a copy of the game running on your system.
Requirements for the optimal software performance
- Window OS
- Xbox Controller
Start by cloning the repository onto your system.
https://github.com/danielcollishaw/firefly.git
Once cloned, you can navigate to the build path and open the executable to play.
For the game development and engine.
For the model creation, rigging, and animation of the main player and the fireflies.
- Justin Sasso - Core Mechanics Developer -
- Magdalena Dobinda - Project Lead and Developer -
- Carlos Martinez - Audio and Modeling Lead, and Developer -
- Daniel Collishaw - Art Lead, Level Designer, and Developer -
- Unity's rigid body system is flawed and the character sticks to walls. We applied a new friction system to minimize the error, although it still persists slightly.
- There are some weird load issues that may affect the character's ability to jump. The error occurs very sporadically, and we have yet to find a way to recreate and fix the error. A simple solution is to reload the game or level by going to the overworld.