Stars
WebGL terrain with seamlessly changing level of detail
💡 Experimental real-time global illumination renderer 🦀
Native WebGPU implementation based on wgpu-core
A Gradio web UI for Large Language Models with support for multiple inference backends.
CPU Sparse Voxel Octree Implementation
A large scale terrain rendering library written in Rust
Sample code for compute shader 101 training
Analyzing the Green Line Extension with OpenStreetMap
Implementation of Conway's Game of Life using wgpu.
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
Experimental real-time renderer with support for dynamic global illumination
A modern cross-platform low-level graphics API
A modern cross-platform low-level graphics library and rendering framework
Realtime GPU Path tracer based on OpenCL and OpenGL
NodeJS library that generates Typescript or Javascript clients based on the OpenAPI specification
🤖 GPU accelerated Neural networks in JavaScript for Browsers and Node.js
A JavaScript deep learning and reinforcement learning library.