It's a tool to build ffmpeg for almost all platforms.
How: https://github.com/wang-bin/avbuild/wiki
Lite build of FFmpeg master branch (recommended):
Raspberry Pi, Android, iOS, macOS, Linux, MinGW, VS2019 Desktop, VS2019 UWP, Clang Windows Desktop, Clang UWP
FFmpeg release(4.3) and others: https://sourceforge.net/projects/avbuild/files
Build Details:
Linux, android, macOS, iOS, raspberry pi, windows cross build: , CircleCI
windows mingw, vs2013~2019, desktop/store/phone:
- Support single FFmpeg shared library: ffmpeg.dll, libffmpeg.so, libffmpeg.dylib
- modern toolchain support: clang+lld, cross build for almost all platforms on any host OS
- support windows xp with latest vs and win sdk (VS2019+win10 sdk) if ffmpeg <= 3.4
- multiple targets build and configure simultaneously
- support SSL for macOS & iOS
- enable all gpu decoders and encoders if possible
- nvidia driver version is not limited(nvcuvid, nvdec, nvenc)
- ffmpeg patches
- Universal binaries for apple platforms, including apple sillicon support
CC/H?X/OS | Linux | Android | macOS | iOS | RPi | Win32 | WinStore | WinPhone |
---|---|---|---|---|---|---|---|---|
Clang | H | C | A+H | A+C | H+C | |||
Clang+LLD | H | C | ? | A+H+C | A+H+C | A+H+C | A+C | |
GCC | H | C | H | H+C | H+C | |||
VS2013 | H | H | C | |||||
VS2015 | H | H | C | |||||
VS2017+ | H | H |
- A: Apple clang
- H: host build. Clang is open source clang
- C: cross build (for example, build win32 from linux/macOS using mingw, build rpi from windows/linux/macOS using gcc and clang)
- ?: in plan
- Empty: won't support
- single package for windows including shared and static libs
- Azure pipeline/github action: vs2019+WSL, MinGW