A babel plugin for gl-matrix.
GlMatrix is a high-performance JavaScript matrix library, but its API is not easy to use.
For example, to define a three-dimensional vector, the native API looks like this:
const v = vec3.fromValues(1, 0, 0);
With this plug-in, you can write as follows:
const v = vec3(1, 0, 0);
To add the two vectors together, the native API looks like this:
const v = vec3.add(vec3.create(), v1, v2);
With this plug-in, you can write as follows:
const v = vec3(v1) + vec3(v2);
Because JavaScript is a dynamically typed language, we need to specify the type of variables while compiling (dynamic detection reduces performance), so we need to use vec3 (v1) + vec3 (v2)
instead of v1 + v2
.
Similarly, calculate the multiplication of two vectors:
const v = vec3.multiply(vec3.create(), v1, v2); // original
const v = vec3(v1) * vec3(v2); // with plugin
NOTE: vec3(v1) * vec3(v2)
is vec3.multiply(v1, v2)
now, while vec3(v1) * vec3(v2)
is vec3.cross(v1, v2)
before v0.6. Modify this rule to be consistent with glsl.
Multiplication of scalars and vectors:
const v = vec3.scale(vec3.create(), v1, n); // original
const v = vec3(v1) * n; // with plugin
Matrix transformation of vectors:
const v1 = vec3.fromValues(1, 2, 3);
const m1 = mat3.fromValues(2, 0, 0, 0, 2, 0, 0, 0, 2);
const v = vec3.transformMat3(vec3.create(), v1, m1); // original
const v1 = vec3(1, 2, 3);
const m1 = mat3(2, 0, 0, 0, 2, 0, 0, 0, 2);
const v = mat3(m1) * vec3(v1); // with plugin
Comparative (version > 0.4)
const v1 = vec3.fromValues(1, 2, 3);
const v2 = vec3.fromValues(1, 2, 3);
const v3 = vec3.fromValues(1, 1, 1);
// original
console.log(vec3.equals(v1, v2), vec3.equals(v1, v3)); // true false
const v1 = vec3.fromValues(1, 2, 3);
const v2 = vec3.fromValues(1, 2, 3);
const v3 = vec3.fromValues(1, 1, 1);
console.log(vec3(v1) == v2, vec3(v1) != v3); // true, true
.babelrc
{
"presets": [
["@babel/preset-env",
{
"targets": {
"browsers": [
"> 1%",
"last 2 versions",
"not ie <= 8"
]
}
}
]
],
"plugins": [
["transform-gl-matrix", {
"glMatrixArray": false
}]
]
}
If you set glMatrixArray: false
,the plugin will use Array as glMatrix.ARRAY_TYPE instead of Float32Array.
See issue 359.