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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Walk through an infinite, procedurally generated city
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A class-leading water system implemented in Unity
Mixbox is a library for natural color mixing based on real pigments.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central t…
A fully-dynamic voxel-based global illumination system for Unity
A bunch of custom passes made for HDRP
A light shafts (volumetric shadows) effect for Unity.
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Bitmap generation from a single example with convolutions and MCMC
Scripts and assets that help you use Tilt Brush data in your creative projects.
Depth illusion by 3D head tracking on iPhone X
An example of use of compute shaders and procedural instancing.
Atmospheric Scattering for Unity
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Smart camera tools for passionate creators
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
A minimal atmospheric scattering implementation for Unity
3D printing software for Windows, Mac and Linux