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Consistently use *sa for the Savedata i18n category
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vnctdj committed Jul 1, 2015
1 parent 2115833 commit ad93113
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions UI/SavedataScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ class SavedataPopupScreen : public PopupScreen {
LinearLayout *toprow = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
root->Add(toprow);

I18NCategory *s = GetI18NCategory("Savedata");
I18NCategory *sa = GetI18NCategory("Savedata");
if (ginfo->fileType == FILETYPE_PSP_SAVEDATA_DIRECTORY) {
std::string savedata_detail = ginfo->paramSFO.GetValueString("SAVEDATA_DETAIL");
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
Expand All @@ -89,7 +89,7 @@ class SavedataPopupScreen : public PopupScreen {
PrioritizedWorkQueue *wq = g_gameInfoCache.WorkQueue();
toprow->Add(new AsyncImageFileView(image_path, IS_DEFAULT, wq, new UI::LayoutParams(500, 500/16*9)));
} else {
toprow->Add(new TextView(s->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))));
toprow->Add(new TextView(sa->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))));
}
root->Add(new TextView(GetFileDateAsString(savePath_), 0, true, new LinearLayoutParams(Margins(10, 5))));
}
Expand Down Expand Up @@ -280,7 +280,7 @@ void SavedataBrowser::Refresh() {

Add(new Spacer(1.0f));
I18NCategory *mm = GetI18NCategory("MainMenu");
I18NCategory *s = GetI18NCategory("Savedata");
I18NCategory *sa = GetI18NCategory("Savedata");

UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
Expand Down Expand Up @@ -315,7 +315,7 @@ void SavedataBrowser::Refresh() {

if (savedataButtons.empty()) {
ViewGroup *group = new LinearLayout(ORIENT_VERTICAL, new UI::LinearLayoutParams(UI::Margins(12, 0)));
group->Add(new TextView(s->T("None yet. Things will appear here after you save.")));
group->Add(new TextView(sa->T("None yet. Things will appear here after you save.")));
gameList_->Add(group);
}
}
Expand All @@ -334,7 +334,7 @@ SavedataScreen::SavedataScreen(std::string gamePath) : UIDialogScreenWithGameBac

void SavedataScreen::CreateViews() {
using namespace UI;
I18NCategory *s = GetI18NCategory("Savedata");
I18NCategory *sa = GetI18NCategory("Savedata");
I18NCategory *di = GetI18NCategory("Dialog");
std::string savedata_dir = GetSysDirectory(DIRECTORY_SAVEDATA);
std::string savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE);
Expand All @@ -347,12 +347,12 @@ void SavedataScreen::CreateViews() {
browser_ = scroll->Add(new SavedataBrowser(savedata_dir, new LayoutParams(FILL_PARENT, FILL_PARENT)));
browser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);

tabs->AddTab(s->T("Save Data"), scroll);
tabs->AddTab(sa->T("Save Data"), scroll);

ScrollView *scroll2 = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
SavedataBrowser *browser2 = scroll2->Add(new SavedataBrowser(savestate_dir));
browser2->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);
tabs->AddTab(s->T("Save States"), scroll2);
tabs->AddTab(sa->T("Save States"), scroll2);

root_->Add(tabs);
root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
Expand Down

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