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Adding a persistent connection utility
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#!/usr/bin/env python | ||
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# (c) 2016, Ansible, Inc. <[email protected]> | ||
# | ||
# This file is part of Ansible | ||
# | ||
# Ansible is free software: you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation, either version 3 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# Ansible is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with Ansible. If not, see <http://www.gnu.org/licenses/>. | ||
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######################################################## | ||
from __future__ import (absolute_import, division, print_function) | ||
__metaclass__ = type | ||
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__requires__ = ['ansible'] | ||
try: | ||
import pkg_resources | ||
except Exception: | ||
pass | ||
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import fcntl | ||
import hashlib | ||
import os | ||
import shlex | ||
import signal | ||
import socket | ||
import struct | ||
import sys | ||
import time | ||
import traceback | ||
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#import q | ||
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from io import BytesIO | ||
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from ansible import constants as C | ||
from ansible.module_utils._text import to_bytes, to_native | ||
from ansible.module_utils.six.moves import cPickle, StringIO | ||
from ansible.playbook.play_context import PlayContext | ||
from ansible.plugins import connection_loader | ||
from ansible.utils.path import unfrackpath, makedirs_safe | ||
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def do_fork(): | ||
''' | ||
Does the required double fork for a daemon process. Based on | ||
http://code.activestate.com/recipes/66012-fork-a-daemon-process-on-unix/ | ||
''' | ||
try: | ||
pid = os.fork() | ||
if pid > 0: | ||
return pid | ||
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os.chdir("/") | ||
os.setsid() | ||
os.umask(0) | ||
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try: | ||
pid = os.fork() | ||
if pid > 0: | ||
sys.exit(0) | ||
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os.close(sys.stdin.fileno()) | ||
os.close(sys.stdout.fileno()) | ||
os.close(sys.stderr.fileno()) | ||
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return pid | ||
except OSError as e: | ||
sys.exit(1) | ||
except OSError as e: | ||
sys.exit(1) | ||
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def send_data(s, data): | ||
packed_len = struct.pack('!Q',len(data)) | ||
return s.sendall(packed_len + data) | ||
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def recv_data(s): | ||
header_len = 8 # size of a packed unsigned long long | ||
data = b"" | ||
while len(data) < header_len: | ||
d = s.recv(header_len - len(data)) | ||
if not d: | ||
return None | ||
data += d | ||
data_len = struct.unpack('!Q',data[:header_len])[0] | ||
data = data[header_len:] | ||
while len(data) < data_len: | ||
d = s.recv(data_len - len(data)) | ||
if not d: | ||
return None | ||
data += d | ||
return data | ||
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class Server(): | ||
def __init__(self, path, play_context): | ||
self.path = path | ||
self.play_context = play_context | ||
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# FIXME: the connection loader here is created brand new, | ||
# so it will not see any custom paths loaded (ie. via | ||
# roles), so we will need to serialize the connection | ||
# loader and send it over as we do the PlayContext | ||
# in the main() method below. | ||
self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin) | ||
self.conn._connect() | ||
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#q.q("done setting up connection and connected") | ||
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self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) | ||
self.socket.bind(path) | ||
self.socket.listen(1) | ||
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signal.signal(signal.SIGALRM, self.alarm_handler) | ||
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def alarm_handler(self, signum, frame): | ||
''' | ||
Alarm handler | ||
''' | ||
# FIXME: this should also set internal flags for other | ||
# areas of code to check, so they can terminate | ||
# earlier than the socket going back to the accept | ||
# call and failing there. | ||
self.socket.close() | ||
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def run(self): | ||
try: | ||
while True: | ||
# set the alarm, if we don't get an accept before it | ||
# goes off we exit (via an exception caused by the socket | ||
# getting closed while waiting on accept()) | ||
# FIXME: is this the best way to exit? as noted above in the | ||
# handler we should probably be setting a flag to check | ||
# here and in other parts of the code | ||
signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT) | ||
try: | ||
(s, addr) = self.socket.accept() | ||
# clear the alarm | ||
# FIXME: potential race condition here between the accept and | ||
# time to this call. | ||
signal.alarm(0) | ||
except: | ||
break | ||
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while True: | ||
data = recv_data(s) | ||
if not data: | ||
break | ||
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rc = 255 | ||
try: | ||
if data.startswith(b'EXEC: '): | ||
cmd = data.split(b'EXEC: ')[1] | ||
(rc, stdout, stderr) = self.conn.exec_command(cmd) | ||
elif data.startswith(b'PUT: ') or data.startswith(b'FETCH: '): | ||
(op, src, dst) = shlex.split(to_native(data)) | ||
stdout = stderr = '' | ||
try: | ||
if op == 'FETCH:': | ||
self.conn.fetch_file(src, dst) | ||
elif op == 'PUT:': | ||
self.conn.put_file(src, dst) | ||
rc = 0 | ||
except: | ||
pass | ||
else: | ||
stdout = '' | ||
stderr = 'Invalid action specified' | ||
except: | ||
stdout = '' | ||
stderr = traceback.format_exc() | ||
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send_data(s, to_bytes(str(rc))) | ||
send_data(s, to_bytes(stdout)) | ||
send_data(s, to_bytes(stderr)) | ||
s.close() | ||
except Exception as e: | ||
# FIXME: proper logging and error handling here | ||
print("run exception: %s" % e) | ||
print(traceback.format_exc()) | ||
finally: | ||
# when done, close the connection properly and cleanup | ||
# the socket file so it can be recreated | ||
try: | ||
self.conn.close() | ||
except Exception as e: | ||
pass | ||
os.remove(self.path) | ||
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def main(): | ||
try: | ||
# read the play context data via stdin, which means depickling it | ||
# FIXME: as noted above, we will probably need to deserialize the | ||
# connection loader here as well at some point, otherwise this | ||
# won't find role- or playbook-based connection plugins | ||
cur_line = sys.stdin.readline() | ||
init_data = '' | ||
while cur_line.strip() != '#END_INIT#': | ||
if cur_line == '': | ||
raise Exception("EOL found before init data was complete") | ||
init_data += cur_line | ||
cur_line = sys.stdin.readline() | ||
src = BytesIO(to_bytes(init_data)) | ||
pc_data = cPickle.load(src) | ||
src.close() | ||
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pc = PlayContext() | ||
pc.deserialize(pc_data) | ||
except Exception as e: | ||
# FIXME: better error message/handling/logging | ||
print("FAIL: %s" % e) | ||
print(traceback.format_exc()) | ||
sys.exit(1) | ||
#q.q("done reading in and parsing PlayContext") | ||
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# here we create a hash to use later when creating the socket file, | ||
# so we can hide the info about the target host/user/etc. | ||
m = hashlib.sha256() | ||
for attr in ('connection', 'remote_addr', 'port', 'remote_user'): | ||
val = getattr(pc, attr, None) | ||
if val: | ||
m.update(to_bytes(val)) | ||
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# create the persistent connection dir if need be and create the paths | ||
# which we will be using later | ||
tmp_path = unfrackpath("$HOME/.ansible/pc") | ||
makedirs_safe(tmp_path) | ||
lk_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path) | ||
sf_path = unfrackpath("%s/conn-%s" % (tmp_path, m.hexdigest()[0:12])) | ||
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# if the socket file doesn't exist, spin up the daemon process | ||
lock_fd = os.open(lk_path, os.O_RDWR|os.O_CREAT, 0o600) | ||
fcntl.lockf(lock_fd, fcntl.LOCK_EX) | ||
if not os.path.exists(sf_path): | ||
#q.q("creating daemonized connection fork") | ||
pid = do_fork() | ||
if pid == 0: | ||
server = Server(sf_path, pc) | ||
fcntl.lockf(lock_fd, fcntl.LOCK_UN) | ||
os.close(lock_fd) | ||
#q.q("fork done, running server") | ||
server.run() | ||
#q.q("server run complete, exiting") | ||
sys.exit(0) | ||
fcntl.lockf(lock_fd, fcntl.LOCK_UN) | ||
os.close(lock_fd) | ||
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# now connect to the daemon process | ||
# FIXME: if the socket file existed but the daemonized process was killed, | ||
# the connection will timeout here. Need to make this more resilient. | ||
rc = 0 | ||
while rc == 0: | ||
#q.q("waiting for input") | ||
data = sys.stdin.readline() | ||
if data == '': | ||
#q.q("data was empty, aborting") | ||
break | ||
if data.strip() == '': | ||
#q.q("data was empty line, skipping") | ||
continue | ||
sf = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) | ||
attempts = 1 | ||
while True: | ||
try: | ||
sf.connect(sf_path) | ||
break | ||
except socket.error: | ||
# FIXME: better error handling/logging/message here | ||
# FIXME: make # of retries configurable? | ||
time.sleep(0.1) | ||
attempts += 1 | ||
if attempts > 10: | ||
sys.stderr.write("failed to connect to the host, connection timeout\n") | ||
sys.exit(255) | ||
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#q.q("sending data to pipe") | ||
send_data(sf, to_bytes(data.strip())) | ||
#q.q("getting data back") | ||
rc = int(recv_data(sf), 10) | ||
#q.q(rc) | ||
stdout = recv_data(sf) | ||
#q.q(stdout) | ||
stderr = recv_data(sf) | ||
#q.q(stderr) | ||
sys.stdout.write(to_native(stdout)) | ||
sys.stderr.write(to_native(stderr)) | ||
#sys.stdout.flush() | ||
#sys.stderr.flush() | ||
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sf.close() | ||
break | ||
sys.exit(rc) | ||
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if __name__ == '__main__': | ||
main() |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,27 @@ | ||
#!/usr/bin/env python | ||
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import cPickle | ||
import sys | ||
from cStringIO import StringIO | ||
from ansible.playbook.play_context import PlayContext | ||
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p = PlayContext() | ||
p.connection = 'paramiko_ssh' | ||
p.remote_addr = '192.168.122.100' | ||
p.port = 22 | ||
p.remote_user = 'root' | ||
p.password = '' | ||
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src = StringIO() | ||
cPickle.dump(p.serialize(), src) | ||
sys.stdout.write(src.getvalue()) | ||
sys.stdout.write('\n#END_INIT#\n') | ||
sys.stdout.flush() | ||
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while True: | ||
data = sys.stdin.readline() | ||
if data == '': | ||
break | ||
if data.strip() != '': | ||
sys.stdout.write(data) | ||
sys.stdout.flush() |
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