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Makar Viewer as a Library integration example to iOS and Android

Makar Viewer is made with Unity. The Unity Runtime Library exposes controls to manage when and how to load/activate/unload within the native application.

Limitations

  • Makar Viewer as a Library supports rendering only full screen, rendering on a part of the screen isn’t supported.
  • Loading more than one instance of the Makar Viewer runtime isn’t supported.
  • You may need to adapt 3rd party Plug-ins (native or managed) to work properly
  • Overhead of having Makar Viewer in unloaded state is: 90Mb for Android and 110Mb for iOS

How it works

A library part (iOS framework and Android Archive (AAR) file) that includes all source & plugins A thin launcher part that includes app representation data and runs library

Step by step explanations on how to include the iOS-swift, iOS-objc / Android library part into your native application when needed.

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