Extracted animations for Beatrun's sources.
You need to know how to use Blender and it's animation thing!
You also need to install Blender Source Tools from here!
- You can open
br_breen.blend
in Blender, it's already setup for you. - When you done editing your animation, export it in SMD format in the
climbanim_anims
folder. - And when you are ready, you can compile
climbanim.qc
into MDL file (I suggest using Crowbar (Source)) - Copy
models
folder fromcompiled 0.XX
tobeatrun\gamemodes\beatrun\content\models
and select Replace.