The game made in Unity.
The 3D game had to have a player whose motion was determined by using two commands, left-right, forward-backwards or up-down. We also had to implement obstacles on the plane, so the player would have a harder time deciding which direction to choose. Lastly, I added coins along the plane so that the player could collect them and increase his/her score based on the amount collected. At the end, the screen would show the player if the game was a win or a lose.