forked from tsee/Games-Lacuna-Client
-
Notifications
You must be signed in to change notification settings - Fork 1
mjharwood/Games-Lacuna-Client
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
NAME Games::Lacuna::Client - An RPC client for the Lacuna Expanse SYNOPSIS use Games::Lacuna::Client; my $client = Games::Lacuna::Client->new(cfg_file => 'path/to/myempire.yml'); # or manually: my $client = Games::Lacuna::Client->new( uri => 'https://path/to/server', api_key => 'your api key here', name => 'empire name', password => 'sekrit', #session_peristent => 1, # only makes sense with cfg_file set! #debug => 1, ); my $res = $client->alliance->find("The Understanding"); my $id = $res->{alliances}->[0]->{id}; use Data::Dumper; print Dumper $client->alliance->view_profile( $res->{alliances}->[0]->{id} ); DESCRIPTION This module implements the Lacuna Expanse API as of 10.10.2010. You will need to have a basic familiarity with the Lacuna RPC API itself, so check out <http://gameserver.lacunaexpanse.com/api/> where "gameserver" is the server you intend to use it on. As of this writing, the only server is "us1". The different API *modules* are available by calling the respective module name as a method on the client object. The returned object then implements the various methods. The return values of the methods are (currently) just exactly "result" portion of the deflated JSON responses. This is subject to change! On failure, the methods "croak" with a simple to parse message. Example: RPC Error (1002): Empire does not exist. at ... The number is the error code number (see API docs). The text after the colon is the human-readable error message from the server. You do not need to login explicitly. The client will do this on demand. It will also handle session-timeouts and logging out for you. (Log out happens in the destructor.) All methods that take a session id as first argument in the JSON-RPC API DO NOT REQUIRE that you pass the session_id manually. This is handled internally and the client will automatically log in for you as necessary. Methods new Games::Lacuna::Client->new( name => 'My empire', # empire_name in config file password => 'password of the empire', # empire_password in config file uri => 'https://us1.lacunaexpanse.com/', # server_uri in config file api_key => 'public api key', ); CONFIGURATION FILE Some of the parameters of the constructor can also be supplied in a configuration file in YAML format. You can find a template in the examples subdirectory. empire_name: The name of my Empire empire_password: The password server_uri: https://us1.lacunaexpanse.com/ uri: will overwrite the server_uri key (might be a bug) api_key: session_start: session_id: session_persistent: open_captcha: 1 # Will attempt to open the captcha URL in a browser, # and prompts for the answer. If the browser-open fails, # falls back to prompt_captcha behaviour if that setting # is also true prompt_captcha: 1 # Will print an image URL, and prompts for the answer SEE ALSO API docs at <http://us1.lacunaexpanse.com/api/>. A few ready-to-use tools of varying quality live in the examples subdirectory. AUTHOR Steffen Mueller, <[email protected]> COPYRIGHT AND LICENSE Copyright (C) 2010 by Steffen Mueller This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.0 or, at your option, any later version of Perl 5 you may have available.
About
A client for the Lacuna Expanse
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- Perl 99.9%
- Shell 0.1%