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  • Gosford NSW, Australia
  • 17:40 (UTC +11:00)

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@PSAppDeployToolkit @devicie @ZDoom

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Showing results

A new port for SiN

60 Updated Jan 8, 2024

A portable, enhanced source port of Doom, Heretic and Hexen.

C++ 271 32 Updated Jan 23, 2024

A modern fast paced Doom FPS engine

C# 140 12 Updated Jan 15, 2025

Project Homepage & Forums

C# 1,929 506 Updated Jan 16, 2025

SilentPatch for NFS2: Special Edition, NFS3: Hot Pursuit, NFS4: High Stakes and NFS: Porsche Unleashed

C++ 33 3 Updated Sep 24, 2023

A community patch for the Red Faction (2001) FPS game

C++ 64 13 Updated Dec 13, 2024

GZDoom's music system as a standalone library

C 64 34 Updated Jan 11, 2025

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.

C++ 722 60 Updated Dec 27, 2024

Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)

C++ 629 79 Updated Jan 7, 2025

Vulkan Quake port based on QuakeSpasm

C 1,878 226 Updated Jan 12, 2025

The Yamagi Quake II client

C 867 220 Updated Dec 22, 2024

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

C++ 2,618 562 Updated Jan 14, 2025