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Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture a…
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…nd WebGLRenderTarget.

This missing parameter was most likely the cause of anisotropy troubles on Linux - it caused "undefined" to be sent to GPU and then later on with Math.min(aniso, maxAniso) it started to send "NaN" instead.
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alteredq committed Aug 1, 2012
1 parent b1e6a85 commit 9049567
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12 changes: 6 additions & 6 deletions build/Three.js

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4 changes: 2 additions & 2 deletions build/custom/ThreeCanvas.js

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