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(iOS) Get rid of the GLSL build script which takes forever
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inactive123 committed Sep 28, 2015
1 parent f44852b commit 91a2ef6
Showing 1 changed file with 0 additions and 14 deletions.
14 changes: 0 additions & 14 deletions pkg/apple/iOS/RetroArch_iOS.xcodeproj/project.pbxproj
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buildPhases = (
96AFAE2116C1D4EA009DE44C /* Sources */,
96AFAE2216C1D4EA009DE44C /* Frameworks */,
84FD66AC1AB520100074AC3A /* ShellScript */,
96AFAE2316C1D4EA009DE44C /* Resources */,
);
buildRules = (
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shellPath = /bin/sh;
shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
};
84FD66AC1AB520100074AC3A /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputPaths = (
);
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "cd ../../..\n\necho \"=== GLSL shaders\"\nmkdir -p \"media/shaders_glsl\"\nfor a in \"python3.4\" \"python3.3\" \"python3.2\" \"python3.1\" \"python3\" \"python\"; do\n echo -n \"Checking for $a... \"\n if command -v $a > /dev/null; then\n echo \"yes.\"\n make -f Makefile.griffin PYTHON3=$a shaders-convert-glsl\n break\n else\n echo \"no.\"\n fi\ndone";
};
/* End PBXShellScriptBuildPhase section */

/* Begin PBXSourcesBuildPhase section */
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