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.add a d3d10 driver. .add more utility functions to d3d*_common files. .add an image transfer/convert function to dxgi_common. .various refactors / style nits.
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/* RetroArch - A frontend for libretro. | ||
* Copyright (C) 2014-2018 - Ali Bouhlel | ||
* | ||
* RetroArch is free software: you can redistribute it and/or modify it under the terms | ||
* of the GNU General Public License as published by the Free Software Found- | ||
* ation, either version 3 of the License, or (at your option) any later version. | ||
* | ||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; | ||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR | ||
* PURPOSE. See the GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License along with RetroArch. | ||
* If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include "d3d10_common.h" | ||
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#include <dynamic/dylib.h> | ||
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static dylib_t d3d10_dll; | ||
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typedef HRESULT (WINAPI *PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)( | ||
IDXGIAdapter *pAdapter, | ||
D3D10_DRIVER_TYPE DriverType, | ||
HMODULE Software, | ||
UINT Flags, | ||
UINT SDKVersion, | ||
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, | ||
IDXGISwapChain **ppSwapChain, | ||
ID3D10Device **ppDevice); | ||
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HRESULT WINAPI D3D10CreateDeviceAndSwapChain( | ||
IDXGIAdapter *pAdapter, | ||
D3D10_DRIVER_TYPE DriverType, | ||
HMODULE Software, | ||
UINT Flags, | ||
UINT SDKVersion, | ||
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, | ||
IDXGISwapChain **ppSwapChain, | ||
ID3D10Device **ppDevice) | ||
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{ | ||
static PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN fp; | ||
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if(!d3d10_dll) | ||
d3d10_dll = dylib_load("d3d10.dll"); | ||
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if(!d3d10_dll) | ||
return TYPE_E_CANTLOADLIBRARY; | ||
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if(!fp) | ||
fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(d3d10_dll, "D3D10CreateDeviceAndSwapChain"); | ||
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if(!fp) | ||
return TYPE_E_CANTLOADLIBRARY; | ||
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return fp(pAdapter,DriverType,Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice); | ||
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} | ||
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void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture) | ||
{ | ||
Release(texture->handle); | ||
Release(texture->staging); | ||
Release(texture->view); | ||
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// .Usage = D3D10_USAGE_DYNAMIC, | ||
// .CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, | ||
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texture->desc.MipLevels = 1; | ||
texture->desc.ArraySize = 1; | ||
texture->desc.SampleDesc.Count = 1; | ||
texture->desc.SampleDesc.Quality = 0; | ||
texture->desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; | ||
texture->desc.CPUAccessFlags = 0; | ||
texture->desc.MiscFlags = 0; | ||
D3D10CreateTexture2D(device, &texture->desc, NULL, &texture->handle); | ||
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{ | ||
D3D10_SHADER_RESOURCE_VIEW_DESC view_desc = | ||
{ | ||
.Format = texture->desc.Format, | ||
.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D, | ||
.Texture2D.MostDetailedMip = 0, | ||
.Texture2D.MipLevels = -1, | ||
}; | ||
D3D10CreateTexture2DShaderResourceView(device, texture->handle, &view_desc, &texture->view); | ||
} | ||
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{ | ||
D3D10_TEXTURE2D_DESC desc = texture->desc; | ||
desc.BindFlags = 0; | ||
desc.Usage = D3D10_USAGE_STAGING; | ||
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; | ||
D3D10CreateTexture2D(device, &desc, NULL, &texture->staging); | ||
} | ||
} | ||
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void d3d10_update_texture(int width, int height, int pitch, DXGI_FORMAT format, const void* data, d3d10_texture_t* texture) | ||
{ | ||
D3D10_MAPPED_TEXTURE2D mapped_texture; | ||
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D3D10MapTexture2D(texture->staging, 0, D3D10_MAP_WRITE, 0, &mapped_texture); | ||
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dxgi_copy(width, height, format, pitch, data, texture->desc.Format, mapped_texture.RowPitch, mapped_texture.pData); | ||
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D3D10UnmapTexture2D(texture->staging, 0); | ||
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if(texture->desc.Usage == D3D10_USAGE_DEFAULT) | ||
texture->dirty = true; | ||
} | ||
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DXGI_FORMAT d3d10_get_closest_match(D3D10Device device, DXGI_FORMAT desired_format, UINT desired_format_support) | ||
{ | ||
DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format); | ||
UINT format_support; | ||
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while(*format != DXGI_FORMAT_UNKNOWN) | ||
{ | ||
if(SUCCEEDED(D3D10CheckFormatSupport(device, *format, &format_support)) | ||
&& ((format_support & desired_format_support) == desired_format_support)) | ||
break; | ||
format++; | ||
} | ||
assert(*format); | ||
return *format; | ||
} |
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