Tags: mob-sakai/SoftMaskForUGUI
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chore(release): 3.0.0 [skip ci] # [3.0.0](v2.4.6...3.0.0) (2024-12-01) ### Bug Fixes * fix anti-aliasing issues ([e68ee7b](e68ee7b)) ### Features * add 'SOFTMASKABLE' shader feature to improve shader build ([eec3212](eec3212)) * asset upgrade system 'SOFTMASKABLE' shader feature ([d36f932](d36f932)) * MaskingShape components always use stencil mask ([6c6ac59](6c6ac59)), closes [#203](#203) [#209](#209) * strip shaders using ShaderVariantCollection instead of 'Always Include Shaders' ([5f4c435](5f4c435)), closes [#211](#211) * update asset upgrade system to unregister always included shaders ([906bdb6](906bdb6)) ### BREAKING CHANGES * SoftMaskable shaders now require the `SOFTMASKABLE` shader feature. Please upgrade assets from `Project Settings > UI > Soft Mask` or refer to the 'README > Usage with Your Custom Shaders' section to manually update your shaders.
chore(release): 2.4.4 [skip ci] ## [2.4.4](v2.4.3...v2.4.4) (2024-11-16) ### Bug Fixes * accessing game object transform hierarchy before loading of scene has completed ([9dfacbf](9dfacbf)), closes [#208](#208) * softmask elements stop drawing on resolution change sometimes in editor ([f67d025](f67d025)), closes [#208](#208)
chore(release): 2.4.4 [skip ci] ## [2.4.4](v2.4.3...v2.4.4) (2024-11-16) ### Bug Fixes * accessing game object transform hierarchy before loading of scene has completed ([9dfacbf](9dfacbf)), closes [#208](#208) * softmask elements stop drawing on resolution change sometimes in editor ([f67d025](f67d025)), closes [#208](#208)
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