Translation status: 60% completed (117/193) - help###
A 2D C++ OpenGL game featuring normal mapping, deferred rendering and lots of lights.
The game was developed by Marko Stanik as his graduation project.
Aim of this project is to refactor and improve the original game.
- SFML 2.0-aplha dependency replaced by SFML 2.1 stable
- Added Linux support and cmake build system
- Translated source file names to English
- Improved source tree
- Translating the source code and data files from Croatian to English
- Cleaning up the source code
- Design a decent singleplayer campaign
- Multiplayer
- AI
Create lib/ folder and copy in .so files that come with SFML/lib
mkdir build && cd build
cmake ..
make
- Create bin/ folder and copy in .dll files that come with SFML/bin including openal32.dll and libsndfile-1.dll
- Copy glew32.dll to the bin/ folder
- Create lib/ folder and copy in .lib files that come with SFML/lib
- Copy glew32.lib to the lib/ folder
- Use cmake-gui to generate a Visual Studio Solution
- Set project's working directory in Visual Studio to bin/
- If you wish to compile in debug mode, make sure to link against -d version of SFML libraries
Contributing is much appreciated!
Simply fork the repository, commit changes and fire off a pull request.
GNU General Public License v3